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Hi
Realsoft3D does support loading of Real3D projects, although I haven't
tested it much in the latest version(s).
Materials are handled poorly, so prepare to remake every signe one of
them.
Animation isn't handled at all, since it deals with completely new
approaches. Old animation pathlines is set to render visible, which can be a
bi*tch to hunt down in bigger projects. If you have animations where you used
the old LINK object, you'll have to reorganize the whole animation approach as
RS3D doesn't seem to have the same possibility.
Splines are imported, I believe they are transformed to Nurbs, which is a
far better toolset. How accurate this new representation is, I have no
idea.
Imports into earlier versions of RS3D had some strange faults with
booleans, but I think and hope they have fixed it now. Think it was something
about the analyticals themselves that was broken, which I assume is fixed
now.
So, it
kinda works, but it's a lot of work. I had a truckmounted grasscutting machine I
made and rendered in v3.53, and required some work. But I replaced/converted
almost every single analytical cube for SDS versions, and set all egdes to free
radius, and it looked good, and handled well enough to use.
Not
sure how much work you are willing to spend, but I would upgrade regardless.
You're simply just missing out on too much otherwise.
Regards
Karl
(sorry for the end rant)
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Title: Message
- Compatibility Igor Wesdorp
- RE: Compatibility Karl.Ruben.Pettersen
- Re: Compatibility Igor Wesdorp
