Hi Frank,

In my recent mails to the list re Character Animation [ "email to the Mothership" ] I asked for FBX support also. I have emailed Juha about this also, hoping ver 6 will have FBX support.

I have used Motionbuilder with Lightwave, FBX Format is alot more than just mesh import / export. It also contains info re Skeleton / Bone structure which is carried with the mesh into MB. MB uses a skinning process peculiar to itself which 'characterizes' the mesh ready for animation in MB. When exported out the complete animation and skeleton goes with it back into Lightwave again. The animation created in MB can be used in Lightwave from then. So for RS to support FBX - this would involve not just the mesh but the pre created skeleton and bindings in RS also.

I tried at one stage to bring an OBJ only into MB, but one had a huge amount of work to do to add a skeleton from scratch and then Characterize the model. MB seems to work better when you have all this done in another app first. Even better if you can conform the Skeleton to MB's notion of same.

FROM THE ALIAS SITE:

Compatible with all authoring tools
FBX allows all types of data to be packaged into one file format that can be used by most of today's 3D authoring software. With FBX, you don't have to worry about which software application the data came from, or how you are going to convert it. FBX acts as an interchange hub between most 3D software, regardless of software vendor or computer platform.

Robust data handling
Designed for animators working on state-of-the-art feature films, games, television series and commercials, FBX allows most 3D data types to flow effortlessly between different software applications. Supported data includes all major NURBS and polygon surface types, keyframe and mocap animation, shapes and morph targets, materials and textures, lights, cameras, hierarchical information and character animation data including IK, envelopes and deformations.

BUT I NOTICE THAT THERE IS ALSO THIS:

FBX CONVERTER:
This utility lets you convert OBJ,DXF and 3DS files to the FBX file format or vice versa. [ But I might add - I dont think all these formats carry Animation / Rigging / IK data with them, so once in MB there is more work to do - Aidan ]. This offers the flexibility to transfer project data from one application to another quickly and easily.

http://www.alias.com/glb/eng/products-services/product_details.jsp;jsessionid=3LXYQDD0LN3NXQCLCWSSM44AJMK0IJVC?productId=1900004


By the way WINGS 3D [ www.wings3d.com ] - the free modelling app has FBX support, so one could export an OBJ from RS into wings and export the FBX out into MB. Only prob I see here AGAIN, is no Animation / Rigging / IK data. Not much different from going direct with an OBJ into MB itself?

Again I stress - its been a while since I used MB, but the above is my understanding of things,

Cheers
Aidan


At 11:52 08/12/2005, you wrote:


Dear Brandon, thanks, I have got no problems to import *.obj or even *.3ds files, but *.fbx files, I can remember, it was possible by an import plugin for Realsoft 4.5 or 4.2, don't know, but I am sure, something exists! :-)). Do you know the right import scale value for *.obj files? My import scenes from lightwave for examples are too big :-) I believe, alle the 3d apps should be more compatible to each other, I cannot understand such import-export difficulties to make life more harder as it is with 3d software :-) / I have a certain look over the borderline of one 3d graphic software and I love Realsoft, but there might be some improvements for the future, as a wishlist for Version 6 could be a dream ;-) / Have a nice day and best regards from raining germany, Frank Brübach, Witzenhausen

[email protected] schrieb am 08.12.05 10:57:58:


Frank,

No, no FBX plugins yet (as far as I know), hopefully in v6... Hint Hint
Vesa & Juha =)

Are you saying that you save the FBX files out of Mb as .obj or .3ds,
then import to RS and get the error? Do you get an error with both .obj
and .3ds?

Please clarify if I'm not catching your explaination correctly.

Regards,
Brandon

Frank Brübach wrote:

> Dear RS friends, there is any Plugin for *.fbx import / export files?
> I have some files with *.fbx (motionbuilder files) endings and wanted
> to import it into Realsoft, but it doesn't import the file (unknown
> file, error). - By the way: A german translation for Service Pack 1
> and 2 is ready for downloading under www.realworld-3d.de
> <http://www.realworld-3d.de>, download area, for all german RS
> User:-), bye and best regards, Frank Brübach, Witzenhausen
>
>



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