Hello, Arjo

Does anyone know the size of the safety area with box rendering?

It depends on the post effect configuration. For example, if you apply GI filtering which includes a blur filter which has size=10, iterations=5, the safety area expands render boxes 50 pixels to each direction. So, a 200 pixel wide render box is internally rendered 300 pixels wide.

I'm rendering an image that's too big to load into memory to perform the
post effects.

Make sure that the channel datatype settings of the applied post effects are optimized. Bump normal channel can use bytes, distance channel integers etc. Double precision floats consume very much memory.

I hope this helps!


Best regards,

Vesa

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