> studio, you shouldn't expect that everybody that does anything with RS > has the time or energy to write a new manual for RS3D. Having said > that, I wouldn't mind having a wiki for RS stuff, or at least a > section about coding on the Image Contest forum. At least on a trial > basis, if it turns out that there is no activity in it we could > probably remove it again. > Fredrik Bergholtz
It would be absurd for anyone to think that everybody that does anything with RS has the time or energy to write a tutorial . Repeating myself is normal , so here it goes again : What I was trying to say was how important it would be to the whole RS community if we all took a slightly different approach to creating . That is , create our works , but then also consider sharing the method in a manner other than e-mail . We already have people on the list who share the actual project, and that can really be a big help . All we have to do to learn is dissect the various areas of the project to see exactly how this 'trick' or method or workaround has been done . One step further would be to write another one of the many one- page mini-tute's that several people have indeed taken the time to do . Frank , Stef , Mark , Aidan , Matthias to name a few . Not everyone can , but some can and choose not to be bothered . Some just mail off guesses without even being bothered to start up RS and try their guess first . Others take the time to create really awesome web sites full of tutorials and links and projects and mat- erials etc like this one http://members.ams.chello.nl/rbroeder . If you go to the 'Plugins' section of Roberts site (above) you will see many , many examples of people giving endless hours of their time to the community , for free , in most cases . Just awe- some . Seems awefully slow around here lately . Not sure what everyone is doing these days with RS . Seems to be not very much . My rant is a weak attempt at perhaps inspiring some to pick up RS again if for no other reason than to share what they know , even if they don't feel all that much like creating 3D renderings or animations . studio www.niagara.com/~studio www.studiodynamics.net
