> studio, you shouldn't expect that everybody that does anything with RS
> has the time or energy to write a new manual for RS3D. Having said
> that, I wouldn't mind having a wiki for RS stuff, or at least a
> section about coding on the Image Contest forum. At least on a trial
> basis, if it turns out that there is no activity in it we could
> probably remove it again.
> Fredrik Bergholtz 

   It would be absurd for anyone to think that everybody that does
anything with RS has the time or energy to write a tutorial .

   Repeating myself is normal , so here it goes again :

   What I was trying to say was how important it would be to the
whole RS community if we all took a slightly different approach
to creating . That is , create our works , but then also consider
sharing the method in a manner other than e-mail .

   We already have people on the list who share the actual project,
and that can really be a big help . All we have to do to learn is
dissect the various areas of the project to see exactly how this
'trick' or method or workaround has been done .

  One step further would be to write another one of the many one-
page mini-tute's that several people have indeed taken the time
to do . Frank , Stef , Mark , Aidan , Matthias to name a few .

   Not everyone can , but some can and choose not to be bothered .
Some just mail off guesses without even being bothered to start up
RS and try their guess first . Others take the time to create really
awesome web sites full of tutorials and links and projects and mat-
erials etc like this one http://members.ams.chello.nl/rbroeder .

   If you go to the 'Plugins' section of Roberts site (above) you
will see many , many examples of people giving endless hours of
their time to the community , for free , in most cases . Just awe-
some .

   Seems awefully slow around here lately . Not sure what everyone
is doing these days with RS . Seems to be not very much . My rant
is a weak attempt at perhaps inspiring some to pick up RS again if
for no other reason than to share what they know , even if they don't
feel all that much like creating 3D renderings or animations .

studio
www.niagara.com/~studio
www.studiodynamics.net


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