>   Secondly , it should be possible to create this anim in Blender , then
> export the meshes into RS and setup dummy cups etc. for some very nice
> raytracing , but as of yet the methodology for importing the meshes is to
> do it all manually . No luck getting batch importing working yet .

Hi,

I wouldn't use dummy cups, but you can create a cup in RS and export it to
Blender. Blender can use this cup as an 'obstacle' (this is a setting in the
Blender fluid tab) wich will produce a quite exact simulation. Finaly you
can re-import both, the cup and the baked fluid solution.

But I see several issues when you want to do this. A still image is no
problem, but when you try to do fluid animations in Blender and render them
in RS, you not only have problems because you have to import all that stuff
manually (a 10 second shot will produce 10*24 single files at least).
There's still no material atached to the surfaces wich are exported to
Blender.

What you would need is a command line tool wich is able to convert OBJ files
into R3D files, but even then you've the material problem.

I think all this could be solved, but it needs a very smart piece of
software. Another way is to render all this in Blender or YafRay. The result
is a really good fluid animation, much better and more realisic than
something with metaballs in RS.

Regars,
Andreas

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