>   As far as the Blender Fluid Dynamics sim being better than an RS
> metaballs sim , uh , yes , of course the Blender sim would be better
> (really?) . 
> 
> (shaking my head at 100 Miles Per Hour)
> studio

Okay, let's do a small competition: let's make an animation. You use
metaballs, I'll use fluid dynamics. :-)

Andreas

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