Ok, so I can't use bump materials but I can use colour only materials ... This exercise is not the height strata idea I had in mind but with more exaggerated height scales to the mesh I think it might be considered as useful.
 
 
Thanks
 
Neil Cooke
----- Original Message -----
From: Neil Cooke
Sent: Friday, January 27, 2006 10:44 PM
Subject: Re: SDS UV Sets Terrain Problem

Thanks Vesa,
 
Yes, the pyramid effect goes when I take the scope factor out ... back to the drawing board.
 
Neil Cooke
----- Original Message -----
Sent: Friday, January 27, 2006 10:32 PM
Subject: Re: SDS UV Sets Terrain Problem

Hello Neil
 
Fading bumps using scope values on UVSet vertices has currently one major problem: vertex channel interpolation is linear. While linear color interpolation works just fine and color gradients look smooth enough, linear bumps look like pyramids. That is usually not desirable.
 
We plan to add higher degree interpolation options into future releases.
 
Kind regards,
 
Vesa 
 

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