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Ok, so I can't use bump materials but I can use
colour only materials ... This exercise is not the height strata idea I had in
mind but with more exaggerated height scales to the mesh I think it might be
considered as useful.
Thanks
Neil Cooke
----- Original Message -----
Sent: Friday, January 27, 2006 10:44
PM
Subject: Re: SDS UV Sets Terrain
Problem
Thanks Vesa,
Yes, the pyramid effect goes when I take the
scope factor out ... back to the drawing board.
Neil Cooke
----- Original Message -----
Sent: Friday, January 27, 2006 10:32
PM
Subject: Re: SDS UV Sets Terrain
Problem
Hello Neil
Fading bumps using scope values on UVSet
vertices has currently one major problem: vertex channel interpolation is
linear. While linear color interpolation works just fine and color gradients
look smooth enough, linear bumps look like pyramids. That is usually not
desirable.
We plan to add higher degree interpolation
options into future releases.
Kind regards,
Vesa
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