Hi Garry,

>    Which brings me to another point ... the actual size of 
> our objects is not in the Object Property Window , anywhere , 
> is it (I couldn't find it) . I use a View Grid to approximate 
> how big my created Cube? actually is . Guess I could use the 
> Numeric Window to approximate as well .
> 
>   So anyway , I'm curious what kinds of scales others think 
> is best when working with RS ? I like using the perspective 
> mode for composing shots , but scales like 10 Meter X 10 
> Meter cubes look bizarrely distorted . I use 10% of that scale size .
> 

I usually control the size of objects using the Grids and the Options
window.

Try this: 
In the File -> Preferences -> Options/Metrics tab, set distance to CM.

Then select a grid, say 5 cm x 5 cm (just drag&drop in the view window).
Leave the Grid visible.
Then create an analytical rectangle 7 grid units wide and 6 grid units high.
Then select the analytical rectangle and open the Property window at the
Spec tab.
Note you can read the Width (35) and Height (30) of the rectangle. 
And because the units are set to CM in the options window, you know the
values are to be read as CM.
(see attached screenshot)

To double check this, try the following:
In the File -> Preferences -> Options/Metrics tab, set distance to MM.
Then open Properties again for the rectangle and note that the scale for
Width (350) and Height (300) has changed by a factor 10.

To tripple check it:
In the File -> Preferences -> Options/Metrics tab, set distance to KM.
Then open Properties again for the rectangle and note that the scale for
Height and Width has changed to probably 0,00 or 0,000.
The latter depending on the number of decimals set in the options window.
If you would have at least 5 decimals you should read Width (0,00035) and
Height (0,00030).

Hope this helps :)

Best regards, 
Robert
http://members.ams.chello.nl/rbroeder



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