George : http://tinyurl.com/c2zh6 is a link to a model section on Realsoft.info that has 1 or 2 'eye's look-at' built into the model .
Haven't tried them . Let us know if this helps solve the problem . studio www.niagara.com/~studio www.studiodynamics.net > George Jenner wrote: > > I've studied that and Matthias' site and it still doesn't answer > > everything. > My goal was to have a camera slide through a scene with simple planes > with tree textures on it, with the the trees turning to stay facing the > camera(but only rotating on the vertical axis). The attached file has > one simple set up (Rect-1 always faces cam-1), and another setup with a > camera and its target mapped to separate curves (Rect-2 and Cam-2, slide > the animation time slider). The key for me was how to draw the axis for > the Look-at object. In this case, the axis needs to be drawn in a > vertical direction. The relationship of the axis you draw with the plane > defines the angle relationship between them forever. You might consider > making a construction line first to trace. I started by going into a > front view creating a vertical plane centered on the origin (for the > tree). While it's still selected, click the Look-at button on the > construction tab. Now you're prompted to draw an axis. Go to the side > view and draw it some distance away from the plane in the upward y > direction. Now you can select this Look-at object and go the Spec tab > and deselect Pitching and Banking. Now try moving the Look-at object > around and watch the plane turn to face it. Try moving it up, and see > that the plane doesn't tilt up or spin. Play with the Pitching and > Banking settings to see how it affects the plane's behavior. Now you can > drop the Look-at obect in a camera, or in a level, and it will continue > to work. The Look-at object should be moved to the camera position > point, as well as placed inside the camera in the select window so it > stay with the camera. If you want to change the camera you want the > planes to face, drag the Look-atobject in the select window from one > camera to another, and move the Look-at object to the new camera in the > view window. It is also possible to set up several Look-at relationships > initially, then drop the different Look-ats to different cameras, and > simply turn off the Look-at's "Construction enabled" on the Spec tab for > the cameras that are not your current camera. If you need a WHOLE BUNCH > of trees to follow the camera, stack them all up on top of each other > and select them before mapping to the Look-at object. > They can be instances, too! > > Chris Mungenast > > > > -- > Internal Virus Database is out-of-date. > Checked by AVG Free Edition. > Version: 7.1.371 / Virus Database: 267.15.1/250 - Release Date: 2/3/2006 > >
