Greetings

Well after the success of last weekend's ploughing I thought you needed another challenge :-)

I have a sky coloured using Tim Borgmann's VSL cloud from Realsoft downloads. Now I want to use the same material to put shadows of clouds on the landscape. It's easy to make a slide projector using a bitmap (it's in the manual - light properties, illumination = texture (map coords - parallel map to a distant light), but I can't seem to get anywhere using a procedural shader.

So what are my options? Render the sky to a bitmap and use that? I'd rather use the sky material to easily change the density of clouds in the sky and shadows at the same time.

I thought of making a "mask" to put in front of the light, but how do you do that for a distant light? Doesn't make sense for a light that is infinitely wide. Neither does mapping a bitmap to it, for that matter.

And ideas? This must have been done before. If anyone remembers links I'd be mucho grateful.

Thanks. But now I have to go thermally morph some disk projections of lactofarinacious colloid for lunch. (pancake time)
George

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