Greetings
Well after the success of last weekend's ploughing I thought you needed
another challenge :-)
I have a sky coloured using Tim Borgmann's VSL cloud from Realsoft
downloads. Now I want to use the same material to put shadows of clouds
on the landscape.
It's easy to make a slide projector using a bitmap (it's in the manual -
light properties, illumination = texture (map coords - parallel map to a
distant light), but I can't seem to get anywhere using a procedural shader.
So what are my options? Render the sky to a bitmap and use that? I'd
rather use the sky material to easily change the density of clouds in
the sky and shadows at the same time.
I thought of making a "mask" to put in front of the light, but how do
you do that for a distant light? Doesn't make sense for a light that is
infinitely wide. Neither does mapping a bitmap to it, for that matter.
And ideas? This must have been done before. If anyone remembers links
I'd be mucho grateful.
Thanks. But now I have to go thermally morph some disk projections of
lactofarinacious colloid for lunch. (pancake time)
George
- Cloud shadows on a landscape George Jenner
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