I also tried modelling an SDS cloud shape, then massively displace it
using coral like bumps. But this basically looks like crap with visible
black egdes and artifacts :(. Anyone know if displacement is incompatible
with volumetric materials (volume properties)?

Oh, and have anyone tried to make selfshadowing volumetric shading? Like a
cloud casting shadow on itself? Or becoming darker at the bottom because
less light reaches there?


Yes, june 2005!

Self-shadowing can make the volumetrics even much slower to render :(
The results can be very rewarding and realistic but you really need a heavy setup and/or a lot of patience. What you don't need is deadlines.

Example:
http://www.xs4all.nl/~ath8n0r/div/volcloudslandscape09.jpg
This was before my landscape experiments, so apologies for the ugly landscape ;)

These clouds also cast shadows on the ground. But I remember I didn't want to do this again, my poor CPU... just receiving shadows is usually enough.



Regards
Karl

Dusty clouds.

Matthias



Happy clouds,
Mark H

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