Hi here is an old mail from my *HUGE* archives. I hope its relevant to
your problem
Daniel Richter wrote:
Hey Everybody,
I've got a rigged character and I want to create a look@ constructor
for the eyes. So far so good, but when I pose the character via
skeleton, and then move the look at object, the eyes rotate around the
point where their origin was BEFORE they got moved.. Seems like the
origin didn't get affected by the skeleton..
I hope that came across clear.. :/
Can anybody help me with this?
Thank you for your time, Daniel
The solution will all depend on how you have implemented the character,
in this simple example (attached) the SDS 'character' (used in its
widest possible terms) is controled by a simple skeleton system. The
points on the body are bound to the skeleton, The eyeballs are seperate
objects (analytical spheres) that are placed into a level and the level
itself is lattice mapped to the skeleton this works well and frees the
eyeball objects from any mapping constrains allowing you to easily apply
other constructors and animation tools to them. In this case the Look At
tool which was applied to the pupil objects.
http://www.frankdodd.screaming.net/WormBoy.avi
Hopefully this is somewhat helpfull and relates to your model.
Frank "The Rookie" Dodd
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studio wrote:
Nearly, but I didn't reach an understanding that transcended what is in
the manual. I will visit it again and try. I dropped it because I was
using it for billboards of eucalyptus and I decided it looked terrible.
Conifers and many boring northerner trees look better as they are nearly
symmetrical, but I made all my eucalypts as twisted monstrosities so I
can't have two the same.
Geo
Hmmm , I thought you needed eyeballs to "look-at" something ? Frank
Dodd gave us a script years ago for billboards to look at the camera.
studio
www.niagara.com/~studio
www.studiodynamics.net
You were asking about the RS3D "Look-At" tool recently ... Did
you eventually gain any useful knowledge worth sharing ?
studio
www.niagara.com/~studio
www.studiodynamics.net
I did
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