Dear Vesa and Frank, hi all! :-) Very good to give me thess "tips" so promptly, yes, I learn every day more, haha...:-)). I know that the light points aren't so important and the material can be changed with another simple material or mapping, but it was just an example, I did two weeks ago during working with testing my nurbscurve toolscript :-). - To increase the nurbspoints from 5 to 20! wow, that becomes a new idea,  and the render quality to level 2, I didn't know it until today! :-0, that should help a lot, super:-). Rendering Times of 40 minutes (1084x813) or from 9 minutes to 20 secondes, wow!!! again, I must try it with a new pc machine (pentium 4 in some weeks:-). - Many thanks for Helping. Great. - This is the knowledge "background" I can get only by "learning by doing with realsoft", not every day, but two or three times a week. A lovely hole with sometime no clear ground ;-)). - Bye and see you, I have some new ideas for Pluginscripts and Scenes ;-), but it will takes some weeks... Servus, best regards, Frank Brübach, Germany

Von: user-list@light.realsoft3d.com
Gesendet: 22.03.06 13:58:33
An: user-list@light.realsoft3d.com
Betreff: RE: My rendering example "nurbscurves balls" as zip file :-) Test it please! ;-)

Hi Frank,
 
Your file is rendering on my laptop while I write this. Allthough it won't take hours to complete it's not hard to tell why it does take that amount of time on a P3: there are 3 pointlights and 2 distanlights in the scene, all casting shadows! On top of that all objects cast- and recieve shadows and probably most important: all objects have a reflective material attached to them. I can't find anything wrong, except that you've made yourself an extremely 'expensive' scene to render.
 
Some simple tips: try to reduce the amount of lightsources, I'd say 3 should do, it's 6 now including the camera.
Use directional lights instead of pointlights.
Ask yourself if you really need all those shadows.  
An environment map can make the reflective materials come out better.
 
Aha, there it is, raytraced to screen at 'reasonable quality', 1084x813 pixels in just under 40 minutes.
 
Good luck,
 
            Frank Bueters
 
 
 
 

Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Frank Brübach
Verzonden: woensdag 22 maart 2006 12:35
Aan: user-list@light.realsoft3d.com
Onderwerp: My rendering example "nurbscurves balls" as zip file :-) Test it please! ;-)

Dear RS friends, frank bueters, vesa, neil, frank dodd and all others ;-) Here I send my rendering file with "Nurbscurves" as a zip file :-) Perhaps anyone can test it on his machine! ;-) I have reduced the scene and has made one mistake, I declare it all in the *.txt file :-) best regards, feel free to render it. Frank Brübach, Germany

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