Dear Karl, thanks for the "tipp" and advice. I have tried a water texture of the water-tap scene by frank dodd and add a cellular structure (vsl, by michael schmeling, super tool!) in it, so I have got an dark eye with glass texture in a sphere object ;-) very nice, but not the success I wanted to have :-), but it was the first try I have made two days ago. I will look forward to do more experience with glass, water, waves and of course a formula... but I will start these days closer to the difficult vsl editor and the whole knowledge about this great tool! :-)
I wanted first of all to create a fluid like water for a swimming pool, then dropped water or a texture I can change it easier by manipulate the values in the vsl editor (blue water, dark blue water, waves high, waves low, transparence high and low, reflection and so on... - I will check it tomorrow, now the nature is waiting for a friend :-)) bye, best regards and thank you again, I will show my results here as soon as I can, Frank Brübach, Germany :-)
Von: [email protected] Gesendet: 24.03.06 13:08:04 An: Betreff: RE: Question for a water vsl shader (water-tap by frank dodd) with a new formula :-)
Hi I really wouldn't reccommend the noise controller for waves, as it's purpose is to define areas of small detail within the transition area of big detail. so, you'd basically end up with waves with flat tops and bottoms, with waves in between :-) But I think there were some good waves included with the cellular vsl object. Cellular is not too fast, but maybe you can prerender it and use as texture? Last time I did waves I used several animated textures from the "game" "X-Plane", a flight simulator thingy. Not too good textures, but I could control the roughness (blend between animated texture sets) of the seas simply by adjusting a slider. I also did an anisotropic specular highlight to simulate "stretch towards lightsource" which can be helpful on water. A lot quicker than very high brute force antialiasing and real reflections to obtain the same effect, but obviously doesn't look quite as good. I prefer a 5 minute render over a 5 hour one. Karl Hi Neil, good to hear it, ripples or waves or noise functions are very good. I will collect some exercises with "water-balls" and perhaps add a formula to the wave. Where can I find the "noise controller" of Garry and Karl? Sorry, I have not link to it ;-) or perhaps delete it the last weeks, I have searched for several water examples with realsoft files and tutorials, but haven't found a lot of it ;-) I will change it! - By the way, the "frankolinos nurbscurve helper tool" will get a "saving function", it's important for all realsoft user they like to work with it! :-)) Ciao und Servus, have a nice week end, good and fast renderings, Frank Brübach (www.realworld-3d.de, "realsoft-plugins" and here you can find a detailed description for the nurbshelper tool!)
See you and thank you again! :-)
Von: [email protected] Gesendet: 23.03.06 22:07:58 An: Betreff: Re: Question for a water vsl shader (water-tap by frank dodd) with a new formula :-)
Hi Frank, My recipe for ripples is to tweak the glass material and apply brushing to the surface of an anylytic cube. I note a very realistic water surface using bump maps in 3DWorld a while back and also Garry/Karl's Noise controller seems like a very promising line of enquiry. Neil Cooke ----- Original Message ----- Sent: Thursday, March 23, 2006 11:28 PM Subject: Re: Question for a water vsl shader (water-tap by frank dodd) with a new formula :-)
Dear realsoft friends again, hi Frank Dodd, I have found yesterda a "water-tap" example by Frank Dodd with a water shader. I want to change the water material and add it with a own formula for a wave ;-). How can I do and include this into the vsl material without using the "realman script" for example? I have never do this before... Nice day and I am curious to diving in the complex vsl language (uarghhh!:-), best wishes from Germany, Frank Brübach
Von: [email protected] Gesendet: 21.03.06 23:52:59 An: [email protected] Betreff: Butterflies
I just read a mail from Nandor last november about animated butterflies and had to have a little play, here is a small animation with a series of butterflies all offset with choreograph objects.
http://www.frankdodd.screaming.net/Butterflies.avi
Have fun,
Frank "The Rookie" Dodd
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