Yes, I know it's a simple solution, and I use it all the time because I know no other way. But it can be quite annoying when you try to select groups of points to bind them to certain parts of a skeleton. It takes two steps for every bone. Especially the selection painter gives a feeling that it paints a surface but when you turn the view around you notice that the backside has been selected too.
Arjo. > I don't know about the selection painter but for selecting > vertices I go to > the perpendicular view (top view or side view if you've selected them in > front view) and deselect the vertices that shouldn't be included. > It's so simple I can hardly believe this is very helpfull :) > > Frank Bueters > > > > Is there any way to lock the selection painter to the front > > side of an object? > > I mean when I paint a surface the backside of the object is > > also selected. > > I've got the same question for dragging a box around faces or points. > > > > Arjo. > > > > > > > > __________ NOD32 1.1466 (20060331) Informatie __________ > > > > Dit bericht is gecontroleerd door het NOD32 Antivirus Systeem. > > http://www.nod32.nl > > > > > >
