Hi, is it possible to test for the prescence of an alpha channel in a given image map inside a VSL material?
Something like:
Surface properties
{
do stuff
if (image has alpha)
{
Apply alpha channel of image to surface transparency
}
}
I want to use the same structure of the VSL material for all my
objects to let users simply change the possible parameters that match
the in-game material properties without having to modify the actual
VSL code.
Regards,
Fredrik Bergholtz
