I'm trying to use the rayrtacer, but it always crashes at render:
float frefl, frefr;raytracer ray;vector vrefl, vrefr;
shader MaterialInitialization(){        ray.randomness = 0.5;   
ray.weightByAngle = FALSE;      ray.sideCheck = FALSE;  ray.rayCount = 1;}
shader SurfaceProperties(){     Surface.Color = (0.0, 0.0, 0.0);        
fresnel(                Surface.Ray,            Surface.Normal,         0.6,    
        frefl,          frefr,          vrefl,          vrefr);}
shader SurfaceFinishing(){      Surface.Illumination += ray.trace(              
Surface.Coordinates,            vrefl,          color(frefl));                  
Surface.Illumination += ray.trace(              Surface.Coordinates,            
vrefr,          color(frefr));}
On 02/05/06, Richard Swingwood <[EMAIL PROTECTED]> wrote:> Hi All,>> Version 1.15 of Realman is now available 
for download from> http://realman3d.co.uk>> Both Windows and Linux (i386) platforms are now supported.>> 
Enjoy!>>> richard.>>

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