I'm trying to use the rayrtacer, but it always crashes at render:
float frefl, frefr;raytracer ray;vector vrefl, vrefr;
shader MaterialInitialization(){ ray.randomness = 0.5;
ray.weightByAngle = FALSE; ray.sideCheck = FALSE; ray.rayCount = 1;}
shader SurfaceProperties(){ Surface.Color = (0.0, 0.0, 0.0);
fresnel( Surface.Ray, Surface.Normal, 0.6,
frefl, frefr, vrefl, vrefr);}
shader SurfaceFinishing(){ Surface.Illumination += ray.trace(
Surface.Coordinates, vrefl, color(frefl));
Surface.Illumination += ray.trace( Surface.Coordinates,
vrefr, color(frefr));}
On 02/05/06, Richard Swingwood <[EMAIL PROTECTED]> wrote:> Hi All,>> Version 1.15 of Realman is now available
for download from> http://realman3d.co.uk>> Both Windows and Linux (i386) platforms are now supported.>>
Enjoy!>>> richard.>>
- New version of Realman for Windows and Linux!! Richard Swingwood
- Re: New version of Realman for Windows and Linux!... George Jenner
- Re: New version of Realman for Windows and Linux!... Timo Mikkolainen
- Re: New version of Realman for Windows and Linux!... Andreas Kreisig
- Re: New version of Realman for Windows and Li... Richard Swingwood
- Re: New version of Realman for Windows and Linux!... Timo Mikkolainen
- Re: New version of Realman for Windows and Li... Richard Swingwood
- Re: New version of Realman for Windows and Li... Richard Swingwood
- Re: New version of Realman for Windows an... Timo Mikkolainen
- Re: New version of Realman for Windows and Linux!... K-UDA
- Re: New version of Realman for Windows and Li... Richard Swingwood
- Re: New version of Realman for Windows and Linux!... Matthias Kappenberg
- RE: New version of Realman for Windows and Linux!... Arjo Rozendaal
- Re: New version of Realman for Windows and Li... Richard Swingwood
- Re: New version of Realman for Windows and Linux!... Frank BrĂ¼bach
