Hi Aidan :

  I think you just shot yourself in the foot . You started
out with a great thread that got everyone going ... great
discussion ... maybe the best dialogue this list has ever
seen (next to the one where I condemned Maya in 1998) .

  You started it , you had it going , then you went off on
some kind of bizzare tangent about some defined and some un-
defined character animation bullshit regarding another app ...

  You may have just gotten lucky previously , but no matter .
Keep the pressure on ! Forget about highly detailed discus-
sions on how to have a characters anus vibrate accurately
when flatuation occurs and stick with the reality of working
with Realsoft .

Is RS powerfull ? Yes !
Is RS useable   ? Yes ! (if and when the advanced genious's
get around to releasing elaborate tutorials) .

 Is it beginning to look like never yet ?

studio
www.niagara.com/~studio
www.studiodynamics.net


> Hi Guys,
> 
> Recently reading a forum related to a 3D app I used to use. The topic of 
> Character Animation is also hot over there too. Before you read on - this 
> is positive stuff and related to our discussion here. What follows below 
> may contribute to Character Animation development in RS:
> 
> They are about to add the two following things [ ala Endorphin was 
> mentioned ] in the next point release:
> 
> 1. Style based IK - http://grail.cs.washington.edu/projects/styleik/
> 
> 2. Dynamic Motion Synthesis integrated with key-frames.
> 
> Dont have any link to explain point 2, but if others wish to take a stab, 
> please do, would be interested to understand. As always keep the answer in 
> Dummies English :)
> 
> One of the contributors put these points out as what would be nice and is 
> related to the above two points - I think one could not say it better:
> 
> 1. Set the posed character in a start position, then drop a movement style 
> (with repeat/loop - i.e. walk cycle) on it with a movement direction, and 
> stretch/compress the distance of motion
> 
> 2. That multiple styles are blendable
> 
> 3. That there is a 'ground surface' feature that makes the characters 
> appendages go no lower than the ground itself.. in other words, a collision 
> and gravity style calculation on the 'puppet'
> 
> 4. Custom Style 'Mods' i.e. a limp added to a walk style..
> 
> 5. All scriptable  [ Zaug - Fre_ber :) !!
> 
> Hope this is progressive stuff to add to the Character Animation debate 
> here. Things that others in the 3D world in general are looking at adding 
> to other apps. I particularly like point 1 and 3.
> 
> Carlo, Tim, Timo, Gary, Wolfram, Neil, Jean, Matthias .... And all others I 
> have left out [ sorry ] - what do ye think? Least of all it is interesting 
> development. Hey Stefan where are you in all of this??? :)
> 
> Cheers
> Aidan
> 
> 
> 
> -- 
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> 
> 

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