Hi Aidan : I think you just shot yourself in the foot . You started out with a great thread that got everyone going ... great discussion ... maybe the best dialogue this list has ever seen (next to the one where I condemned Maya in 1998) .
You started it , you had it going , then you went off on some kind of bizzare tangent about some defined and some un- defined character animation bullshit regarding another app ... You may have just gotten lucky previously , but no matter . Keep the pressure on ! Forget about highly detailed discus- sions on how to have a characters anus vibrate accurately when flatuation occurs and stick with the reality of working with Realsoft . Is RS powerfull ? Yes ! Is RS useable ? Yes ! (if and when the advanced genious's get around to releasing elaborate tutorials) . Is it beginning to look like never yet ? studio www.niagara.com/~studio www.studiodynamics.net > Hi Guys, > > Recently reading a forum related to a 3D app I used to use. The topic of > Character Animation is also hot over there too. Before you read on - this > is positive stuff and related to our discussion here. What follows below > may contribute to Character Animation development in RS: > > They are about to add the two following things [ ala Endorphin was > mentioned ] in the next point release: > > 1. Style based IK - http://grail.cs.washington.edu/projects/styleik/ > > 2. Dynamic Motion Synthesis integrated with key-frames. > > Dont have any link to explain point 2, but if others wish to take a stab, > please do, would be interested to understand. As always keep the answer in > Dummies English :) > > One of the contributors put these points out as what would be nice and is > related to the above two points - I think one could not say it better: > > 1. Set the posed character in a start position, then drop a movement style > (with repeat/loop - i.e. walk cycle) on it with a movement direction, and > stretch/compress the distance of motion > > 2. That multiple styles are blendable > > 3. That there is a 'ground surface' feature that makes the characters > appendages go no lower than the ground itself.. in other words, a collision > and gravity style calculation on the 'puppet' > > 4. Custom Style 'Mods' i.e. a limp added to a walk style.. > > 5. All scriptable [ Zaug - Fre_ber :) !! > > Hope this is progressive stuff to add to the Character Animation debate > here. Things that others in the 3D world in general are looking at adding > to other apps. I particularly like point 1 and 3. > > Carlo, Tim, Timo, Gary, Wolfram, Neil, Jean, Matthias .... And all others I > have left out [ sorry ] - what do ye think? Least of all it is interesting > development. Hey Stefan where are you in all of this??? :) > > Cheers > Aidan > > > > -- > Internal Virus Database is out-of-date. > Checked by AVG Free Edition. > Version: 7.1.385 / Virus Database: 268.5.2/329 - Release Date: 5/2/2006 > >
