Hi Aidan, short message back to you:) - Good pictures with streetvue! Never tried it before to import/export pictures from realsoft to vue and back. Therefore I have too less experience with these massive polygon files from vue or other landscape software (trees, djungle, water, a mountain with grass and animals and so on...) I cannot say what is easier to handle, to build everything with one software or to mix several software, if you like natural 3d graphics and rendering pictures. I am thinking it does make sense of course, but I am getting always head attaches, if I must work with three or four software apps :-))

I would like to see that realsoft become more and easier to work with other 3d animation software and rendering software, vue and xfrog are some examples, lightwave and cinema, terragain, worlbuilder pro are perhaps other possibilities, but I know since I am playing around with _javascript_s and realsoft it's a very hard work to program export or import files! - Respect for the genius work of the vesa brothers, I can only repeat it, realsoft it's a damned good software (better than cinema, lightwave), if you understood the structure of the software deep and the whole power of vsl, modeling, animations and rendering section. But this are quite other themes ;-)

Thanks for your reply, more later, I have to fix realsoft, I am believing, it's not a driver or graphic card problem. Best wishes to you, Frank Brübach :-)


Von: [email protected]
Gesendet: 20.06.06 14:28:38
An: [email protected]
Betreff: Re: OT Inspiration - a few terrains for all to play with ==> RS to Vue!

Hi Frank,

No prob. These terrains were only fast obj outputs from Vue InfiniteTerrain Editor. Mess around with the scale factor in the RS File / Import/ OBJ option box - I set the scale factor to 0.008. All waswell.

Relating to a previous mail from Mark on this. I tried bringing in morecomplex objs with more outcrops and less smooth type real mountainfeatures, but RS croaked  at the mesh size from Vue. Somehow Vue canhandle massive poly counts with relative ease.

At the moment I decided to try the opposite direction - models from RS toVue using OBJ and the "Export Object Hierarchy" option ticked.This created an OBJ file that imported into VUE with separate parts fortexturing in Vue. AND by ticking the "SDS Objects to Triangles"- I ended up with smooth rounded edges in Vue also - on arches etc. Hereare a few quick test pics:

http://tidalsound.com/3dstuff/streetvue.jpg  Note the poly shaped arches - without "SDS Objects toTriangles" ticked when exporting

http://tidalsound.com/3dstuff/streetvue2.jpg No more poly arches, nice and rounded. This - once the mesh was exportedfrom RS with "SDS Objects to Triangles"

http://tidalsound.com/3dstuff/streetvue3.jpg Here I added a tree in Vue - not scaled properly

All these are just tests. The foreground  street with arches on leftand further back is from RS:

http://tidalsound.com/3dstuff/street2b.jpg

The top three VUE Street scenes are using basic GI Render inVue,

AND - before anyone says this - YES I know one could do all this in RSONLY. But VUE is a SPECIALIST app for terrains and vegetation AND handleshigh veg poly counts with ease. I find nothing wrong with having RStalking with other apps or visa versa. Especially where specialist areasare involved. If an external tool does it better or faster - so what. Aworkmans toolbox contains more than one screwdriver type :)

Cheers
Aidan




At 12:41 20/06/2006, you wrote:


Dear Adrian, first of all, thankyou for the very nice landscapes :-) / What is the scale factor to importthis file into realsoft? I have done some new experience with importing*.obj and other import files into realsoft, but whithout the right scalefactor, for example your landscapes :-) / In Lightwave or Cinema it'simpossible without any problems, but I have got a very big import picturefor realsoft, it looks like an alien space ship ;-) / 

Dummy question: There there any other import possibilities for terrainsand landscapes (terragen, vue, xfrog) than the "import"function they are working perfectly with realsoft?

Thanks again for the beautiful pictures, Frank Brübach

Von: [email protected]
Gesendet: 16.06.06 13:05:03
An: [email protected]
Betreff: Re: OT Inspiration - a few terrains for all to playwith


Hi Guys,

Heres a quick contribution to this Landscape topic - 3 quick OBJ Terrain
exports from VUE Infinite. I tried these at various Poly amount exports.At
a few 1000 polys - when imported into RS - the app slowed to an unusable
state. Worse when rendering. In Vue, terrain export I kept lowering the
poly amounts until I found that the "Number of polys exported"set to 1310
seemed to be an amount that RS was happy with. A balance betweencomplexity
and size:

http://www.tidalsound.com/3dstuff/terrains.zip[ 71k ]

In the zip file are three objs [ I use RS v 5, so did the objs so as all
could load them regardless of RS version, I hope .. ]

Unzip, open new file in RS. In the select window on the left [ default
environment ] under the Geometric Objects tab [ first tab ], right click
and Paste from a file, then select one of the three terrains that you just
unzipped and Open. It should appear in your view window. Before anything
else - select the mesh, go to the Methods Menu up top, Sub Division Surface
and Merge Triangles to Quadrangles. This Un triangulates Vues exported mesh
to quads [ 4 sided polys ]. Now [ with the mesh still selected ] - Click
and hold the right mouse button, drag down and select Smooth from the
"compass type menu" that appears - this gets rid of the poly look, smooths
the mesh. Now render.

Bring all three objs into the above project and try texturing etc.

I think - even at 1310 polys and smooth mode, the terrains look refined
enough and useable without causing RS to struggle. AND my explanation above
is as close to a dummies guide to include all, ignore the above RS guru's :)

Cheers
Aidan




At 09:35 16/06/2006, you wrote:
>Hi Mark..
>
>That looks really cool..!
>
>My imagination might be abit too far out.. but I can almost imagine an
>ultra cool minigolf course...!
>
>Will be very intresting to see more of your work on this..landscapeshader
>and so on..!
>
>Thx for sharing..!
>Its very inspiring..
>
>Take Care
>Best Regards
>Stefan Gustafsson ( Beg-inner )
>A Proud Owner and User of Real3D and Realsoft3D..
>
>>
>>>
>>>I'll upload the latest rendering in... 01:21:16 according to the
>>>progress bar ;)
>>
>>
>>That was too optimistic, but there it finally is:
>>http://www.xs4all.nl/~ath8n0r/div/holes04.jpg
>>Far from perfect, but at least the scope stuff is functioning as expected.
>>
>>more to follow,
>>Mark
>>
>>
>
>



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