At 11:07 AM 6/27/2006 +0200, you wrote:

Dear Mark, try to check your "frankos-gadget-script_1.27" folder (unzip it to "scripting"), there you must find two colour scripts with two pictures :-)


I checked that... keep getting the same error; the last thing that happens is the creation of the cone. The window isn't created :(


thank you! :-) / Yesterday I have built in a calculate function (help from juha), a new colorwheel and and and... :-)

RPL I doesn't know, it seem to be very "hardcore coding", not good for me amateur and beginner. Java script is very powerful and I am very impressed of the possibilities to create new simple gadget with all the function you can image.


Yes, RPL is pretty intimidating, but once you get used to the stack and the "Reverse Polish Notation" it's not that bad. I like the idea of expanding the vocabulary itself with new words, and I like the Stack. But yeah it's low-level, for example I remember I had to figure out all by myself how to set up arrays, that was undocumented (CREATE and DOES>). That took days to figure out and of course I've completely forgotten how it works :(

So, JS is probably the wisest choice.


So I know, realsoft has build all important features (modelling, painting, vsl, uv, renderer, animation etcpp) of the programm with javascript. Only some month ago I have noticed it and with a big help of michael schmeling I have started with the nurbshelper script, I recognize the interpolator tool and have had an idea to create a simple tool for hairs, fur and such things, and later perhaps a fractal tree generator... ;-)

plant generator? Animatable? WOW! :-) You will build it with nurbs? sds???


Wait a minute, that's a huge task, I have no idea where to start! At "hello world" level I suppose. SDS would be best, I think... with proper UV coords for bark textures of course ;)

I could recycle stuff from 'dustfrac', the V3 fractal generator, although the algorithms should be adapted for specific plant stuff.
Here's an old V3 render from that script:
http://www.xs4all.nl/~ath8n0r/fractal1.htm
Rendered on an Amiga! ;)
It worked like this: select a base object and two points (offsets) in space, adjust parameters in the GUI and apply. It generated copies of the base object and rotated, scaled and translated them according to the offsets. It even was animatable but I never got that stable enough for practical use... A translation to V5 should be possible, 'll have a look at the code to refreshen my memory.

Good luck with the scripting and thanks for the inspiration!

-Mark H

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