Sweet! Simply setting "Boundary Surface Solid" on the level containing the tori did exactly what I needed! You're a machine with making those examples! :-)

Matthew

Matthias Kappenberg wrote:
Hi Matthew,

have a look at the attached file.
Something like this?

Try the Tools-->Boolean-->Create Boolean Operation
and there the First selected "AND NOT" ...

Sometimes the results are better, if the level with the objects
is set to "Boundary surface solid",
and sometimes beware of the rendertimes, when working on complex
SDS and Nurbs objects with booleans :-)

Matthias


----- Original Message ----- From: "Matthew Hagerty" <[EMAIL PROTECTED]>
To: "Realsoft Mailing List" <[email protected]>
Sent: Saturday, July 22, 2006 10:18 PM
Subject: Capping the ends of a mesh tube?


Greetings,

I made a torus with a nurb circle and rotated it around a two-point nurb line (being used as the center point axis.) Hmm, let's see, I actually have a picture here:

http://digitalstratum.com/images/tron/torus_construction.png

I then use a polygon to AND with the torus to get the section of the torus I'm after. Everything is fine except the ends of the torus sections are open, like tubes. Is there any way to close (cap) them? Or even better, make them as if they were solid instead of hollow? I don't totally understand U and V yet either, or which one runs in which direction for various meshes.

More images of my exact process and the shapes I'm working with can be seen here:

http://digitalstratum.com/programming/tron_construction

Sure wish there was a torus analytic.

Thanks,
Matthew


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