I noticed that most people are trying to copy others work. When I realized that many people were better than me with photoreal art.
I decide to go to another style, that was accessible to my talent. Example if you model a character you can model these styles : -Fully realistic with many details -Medium realistic like the models of playstation 2 or xbox -Low model like the one found in playstation 1. -Disney like model of a face (like elephant dream) -Shape like only model (like a doll) -Clay like -Primitive like (cylinders and pyramid) -Blob like -Stick -Comic (like in cartoon) All of them are valid choice and can fit any animation project. What I want to say is that photoreal is not the only way. You can bring emotion and a story with very limited and simple model. As for rendering and texturing there are many option also: -GI -Raytrace -Scanline -Without texture -Without light -Toon -Etc It's not necessary to have a rendering or an object that is 100% real. The most important thing is the idea. Example : You don't need to model a boat in 100% detail, you can model only the principal feature, you can model the basic shape only so the viewer understand that I's a boat. A problem I see everywhere with many 3d artist, is that they take too much time working on a single object rather than doint a fully alive scene. It would be nice if people were distributing their time only on the essential (What is really important) not the details. I would like to see more true full scene render or animation rather than a perfect object in an empty scene. In my upcomming 6 minute animation project late next year, you will see that I was able to do that much scenery and world by doing only what was necessary. The modeling is only a representation so your mind know what it is. There are around 2000 objects in this project. It was made possible only because the models and materials are just enough complex or simple to understand what they are. The viewer don't care if the light is perfect or if the model is hi-rez enough, The viewer will believe the world he sees only if it is consistent. There are some japanese animation that are absolutely not well drawn or detailed and we can be absorbed by the world, charaters and story. You only need to see part of an object so the human brain detect what it is. The imagination will do the rest. You need to make the viewer believe that a clock is a clock only, If the brain sees the shape of clock ( a white circle, and some black marks on the side) the brain will do the rest. I wonder how many people notice the 6.1 sound while watching a movie. The brain is 60% occupied by the images, 20% to the story and the remaining 20% of the brain to the sound. Do you think that everyone in the theater is giving attention if the sound is behind or in the center or not. NO. Another trick is, if you have a subject moving in the front of the view, don't bother animating the background, nobody will care. Please stop blocking to details: create worlds, stories, movements, emotion instead. Since the intorduction of 3D 20 years ago, the tools have become more powerfull. But the animations are much shorter, much more empty. There is so much details in the scenes now that even if the computer are 10000 times more powerfull, the rendering times are the same if not worst. Jean-Sebastien Perron www.neuroworld.ws
