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Hi all..
How would you set up so objects that are inside
another objects volume or UV space, gets textured/shaded in the same way as the
object that provides the UV/Material space ?
Here is a simple example..
1. Create a swept Nurbs mesh, like an open tube,
for a water leading tube or a Coaster track..
2. With this tube selected, in 'Nurbs' Tab click on
the 'Curve' Tool to create curves from the tube...
3. Now I want the texture/shader to
look exactly the same on the Renderable Curves, as it would and is
looking on the NurbsMesh (tube)
(So the Curves are not rendered in their own space,
but are using the NurbsMesh´s)
Or is this not possible?=)
2nd
Is there a way to let a surface "remember" and keep
a spot on it, textured even after the actual 'Texture Mapping' has been removed
?
Example..
1. Character with a 'Texture Mapping' with
'Finite X Y Z' Set, and Lattice Mapped to each of its feet
2. When a foot with its 'Texture Mapping' is
touching (so the ground is inside the 'Texture Mapping' Volume), it renders
nicely...
3. After foot leaves ground, the texture
should stay, for each step the character takes..leaving a trail of
footprints...=)
4. Also user to be able to control if
the footprint texture should fade out..and how
(Or is there a way of leaving 'Copies' of the
'Texture Mappings' for each step, each time the "Ground" is inside the 'Texture
Mapping'?)
Could this easily be done with scripting?, for flat
grounds, so that whenever the foot 'Texture Mapping' have a certain Y
value, a copy of that 'Texture Mapping' is created where it is..!
Or that the actual Surface of the bottom of the
foot, is used like a realtime 3D painting tool, like the ones in the 'Material'
Tab...?
Also would be nice if it was possible for
Collision Detections in simulations, so it could make it possible that
when objects collide, either or both of the colliding objects
gets Textured/Shaded..in correct places..
Is any of this already possible?
Have you guys other ways of making
this working?
Otherwise this would be nice if
V6-9 could bring =)
(as well as Sound on impact, for easy timing of
sound effects, so some basic Sound management would be nice in
V6-9)
Any inputs and ideas on these things are much
appreciated..!
Thanks in advance
Take Care
Best Regards Stefan Gustafsson ( Beg-inner ) A Proud Owner and User of Real3D and Realsoft3D.. |
- A Couple of Texturing/Shading questions... Beg-inner
- RE: A Couple of Texturing/Shading questions... Jean-Sebastien Perron
- Re: A Couple of Texturing/Shading questions... Matthias Kappenberg
- Re: A Couple of Texturing/Shading quest... Matthias Kappenberg
- Re: A Couple of Texturing/Shading questions... Beg-inner
