hello,

I've been struggling a bit with the UVImage tool. I can get it to create an
imagemap of the raytraced image. But is it possible to "catch" the
postprocessing in the imagemap?

Unfortunately not. One can naturally do some basic effects manually afterwards, but advanced multi channel effects (GI filtering, DOF etc) are not possible yet.

This seems to be an interesting new idea. UV Image could have a post effect selector, just like the selector for render settings applied in caustics map generation.

Thanks for the idea, Arjo:)


Best regards,

Vesa

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