hello,
I've been struggling a bit with the UVImage tool. I can get it to create
an
imagemap of the raytraced image. But is it possible to "catch" the
postprocessing in the imagemap?
Unfortunately not. One can naturally do some basic effects manually
afterwards, but advanced multi channel effects (GI filtering, DOF etc) are
not possible yet.
This seems to be an interesting new idea. UV Image could have a post effect
selector, just like the selector for render settings applied in caustics map
generation.
Thanks for the idea, Arjo:)
Best regards,
Vesa