Hi Aidan, Timo and all.. Thx Timo again for this and your other awesome shaders !
Thx also to you Aidan for your initiative to simplify things..!.. btw..Your ice looks nice..!I fastly made a simple test myself now, modeled some simple fingers.. to test it on..
I attached the first test on it.. Take Care Best Regards Stefan Gustafsson ( Beg-inner ) A Proud Owner and User of Real3D and Realsoft3D..
Hi Guys,Timo has kindly provided an SSS [ Sub Surface Scattering ] type shader for us all. THANKS TIMO. Here you go:http://www.tidalsound.com/3dstuff/SSSish_V2.zip What is Sub Surface Scattering?Have a look at the WIKI explanation : http://en.wikipedia.org/wiki/Subsurface_scatteringI suppose you can get this effect if you hold your hand in front of a small light in a darkened room. See the light through the thinner webbed parts between your fingers. A candle is a good example of SSS when lit. Pictures describe it best. Here are some meager attempts on my behalf using TIMO's shader:Candleshack: http://www.tidalsound.com/3dstuff/ssstest6.png http://www.tidalsound.com/3dstuff/ssstest2.png Ice: http://www.tidalsound.com/3dstuff/ice.png http://www.tidalsound.com/3dstuff/ice3.png http://www.tidalsound.com/3dstuff/ice4.pngThese are just roughs, yes one can pick at them, but I think they illustrate SSS reasonably enough.To use the shader - apply it to a mesh/model you have created [ along with other shaders / materials if you wish ]. You will need to setup a GI render environment around the scene for this shader to be effective. To do so, have a look at the REALSOFT Wiki:GI Explanation - http://rs3dwiki.the-final.info/index.php?title=Global_Illumination_explained GI Tute - http://rs3dwiki.the-final.info/index.php?title=Beginner%27s_GI_tutorialGI Tips - http://rs3dwiki.the-final.info/index.php?title=GI_tips Quick explanation - See the Scene Setup under the GI Tute page above.To load the shader - Unzip it, pop it into the Realsoft\Materials folder - maybe create a new folder under Materials called SSS and add it their [ Here I am assuming you are using Windows and Explorer ]. Launch RS, go to materials tab, Right Click [ in empty area ], Purge, Right Click, Browse Material Library, scroll down to your new SSS folder and double click SSSish V2 material to add.When you load the SSSish shader into your project, double click it [ untick advanced if ticked ] and have a look at the attribute names like Subsurface Color, Falloff etc. If you point at these attribute names you will find explanation tooltips on each attributes usage. Feedback on these please. I tried to make them as simple as possible with the help of TIMO and the lads at the IRC.I edited this shader [ with Timos knowledge/permission ] as an example of what I mentioned in the other mails at this list currently about RS and front ends for non techiesIt seems my RS user types mentioned [ Prompted by Jean's mention of same ] have caught on at the IRC:I would divide the user base as follows: level 1 - The Ultra 3D beginner in generallevel 2 - The 3D enthusiast who has experience, but is more artistic and not a techy in any way level 3 - The proggy / techy Experts where 3D is secondary to redesigning and turning RS code upside downlevel 4 - A mix of 2 and 3 aboveSo the above Shader was created by a Level 3 [ Timo and the lads ], filtered through a level 2 [ me ] for level 2 and below usage ... I hope!Enjoy Thanks to TIMO, Cheers Aidan -- No virus found in this incoming message. Checked by AVG Free Edition.Version: 7.5.430 / Virus Database: 268.15.3/562 - Release Date: 12/1/2006 1:12 PM
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