Hi Guys,

K-UDA was running into problems so I decided to do an SSSish scene and model for all of ye fellow level 2 types and below to try out, along with detailed explanation / tute. Here it is:

http://www.tidalsound.com/3dstuff/sssthing.zip

This is the R3D file inside a zip file, so unzip. The materials are included I hope. SSSishV2 etc.

HERE IS THE FINISHED RENDER: http://www.tidalsound.com/3dstuff/sss_scene1.png

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Tips, Hints, things worth noting in my travels:

BEFORE DOING ANYTHING, MAY I SUGGEST YOU MAKE A COPY OF THIS FILE AND USE THE COPY FOR DOODLING. AT LEAST YOU CAN FALL BACK ON THE ORIGINAL IF PROBLEMS ARISE.

To speed up rendering with GI - Go to the Rendering Settings tab under the select window [ normally left, where all your meshes, lights etc are ]. Double click "GI_Rendering":

1. Under Raytracing set the Anti Aliasing and Threshold to 0. AA is being done POST in the GI_Effects [ I think :) ]
2. Under the Distr tab turn off Box rendering
3. Under the Misc tab set Geometry Quality to low.

Close all that and now go to the Post image Effects settings tab in the select window. Double click GI_blur and set Iterations down to 2 [ if not already ]. Again this speeds things up.

About the lights - I have one point light INSIDE the wax jug model and one above toward the back of the scene. In both cases I set the color of the lights to a white/yellow. No light is pure white. To do this just right click the light, properties and the Col tab. You can see the color swatch under Surface Properties / the clear button. I have set the light inside the model to NO Shadows and its falloff to local. Do this by right clicking the light, properties, Spec Tab - both Falloff and Shadow casting sections. Here also the intensity of the lights is set to low enough. You can doodle with this yourselves - that is the intensity of both the lights to see what happens. For GI generally - you keep the light intensity way lower than for normal rendering. Lets say GI is more sensitive to light, so treat it gently :) [ HEHE - one of the level 3 guru's can get into why this is so if you ask nicely I am sure ].

The Sphere surrounding the scene is an Analytic sphere. Huge. If you right click it, properties and go to General Properties you will see that it is set to Hollow and inverted. It is also set to Reflection Invisible, Shadow Invisible and No Shadows. I also dropped its color down to RGB 7 7 7 - near black.

The table top has a simple shader made up with a dark purple color, reflection and specularity. The two other shaders to the Wax Jug are the standard Wrinkled shader [ adjusted ] and the standard marble1 shader [ adjusted - changed its colors and reflection etc ]. Just open these shaders to change. Test render and see.

All Cameras in the scene are set with Flashlight at RGB 0 0 0, as in black OR off. To set this - right click the Camera, properties, Camera tab, set flashlight to black. This is done so that the only lights in the scene are the ones you added and GI rendering will be happier :) . The flashlight also illuminates the scene when on - outside of your lights. To set the flashlight of the default camera in the scene, right click the View window anywhere [ not the models/meshes ], camera tab, flashlight black.

I am test rendering using a View Window. If not opened go to Windows menu, View Window. Just right click this window - Render, Raytrace. Also right then select Camera, a pop out menu appears - note Perspective and Tracking are ticked. This is used so you can control the view that YOU wish to render. To make sure tracking works [ as in when you rotate the scene, its the camera view you are seeing - tracking with the camera ] Right click the view window, view properties, Camera Tab - make sure TRACKING ALWAYS is selected under the Tracking section in this settings box. Now use your keyboard shift, alt and your right mouse button to move the view to your liking. This is what will be rendered.

For the view window test renders I am using the following setup - right click anywhere in the view window [ not on an object ], view properties, the Render tab. Note I have Rendering Settings set to GI rendering. I also have Effect/image set to GI _DRAFT [ not GI_effects ]. This is set this way while I am tweaking the scene. GI_draft gives lower quality, but faster for testing.

Final render is done via the File Menu, Render. Note here in this window that Rendering Settings should be set to GI_Rendering and Effects/Image is set to GI_EFFECTS here, not GI_Draft. In my case the resolution is set to 640x480 - Height / Width is locked at 0.75, up to you is this as to how big / small the final render image will be.

Hopefully I have not left anything out - if so ask, I will do my best to answer. I DO ENCOURAGE YE TO LOOK THROUGH THE FILE WITH THIS EMAIL HANDY BEFORE ASKING.

Again big thanks to Level 3 TIMO for this shader. Hope to see some nice renders on the list from it,

Cheers
Aidan

PS - just a reminder :)

The RS user base division:

level 1 - The Ultra 3D beginner in general
level 2 - The 3D enthusiast who has experience, but is more artistic and not a techy in any way level 3 - The proggy / techy Experts where 3D is secondary to redesigning and turning RS code upside down level 4 - A mix of 2 and 3 above

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