Hi Arjo..
It looks pretty fluffy and fine, especially at the end of the anim..!
Cool flow in the motion...
I bet its hard though to completely get rid of the noisy jitter, that makes
it look like the hair is drawn down through some dust..I guess it also
increases with more hairs..and if they are thinner...
Nice to have it look better, and cut the render time at the same time too..!
Is it just for test the hairplugin only..?, or are you planning to use it on
a character ?
Good luck with whatever it is..!
Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..
----- Original Message -----
From: "Arjo Rozendaal" <[EMAIL PROTECTED]>
To: "Reallist" <[email protected]>
Sent: Tuesday, December 12, 2006 11:37 PM
Subject: next step in hair test
Hi,
Thank you Vesa for this free course in rendering solutions.
From the initial brute force attempt towards a better result with a much
smarter setup. :)
The brute force method took about 5 hours to render, the last test 1,5
hours
rendering and 7 minutes post effect.
For those interested, I made some more tests and came up with this:
www.xs4all.nl/~joly/temp/hairtest5.avi
I preferred this test because of it's balance between blur and noise.
I rendered the hairs in double resolution with aa at 4 and threshold 0,
undersampling 1x1.
Frameblur with begin and end set at 2 (here again balancing blur and
crisp).
Arjo.
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