http://hem.bredband.net/1020427g9r/Anims/Char_MetaPainter_02.avi > Yep..very low gravity... > I was firstly focus on the pickup and paint aspect of it.. > I only added the lightly feel of weightlessness for fun..
Hi Stef : OK . I think this is a good time to bring up the very cool "Real Time" option on the "Animation" setings panel (I'm sure you know how it works Stef) For those that don't , if you check the "Real Time" box then the animation will play at whatever speed you have set it to , including 100 frames per second if you have set that speed in the "Custom" FPS drop-down control . This can be very handy when doing animations and you want to have an anim look a certain way , maybe in low gravity space situations , or if you are trying to nail a very realistic "earth" animation . To do so , check the "Real Time" box & run your anim- ation at a specific frame rate (say 24 fps PAL) and see how it looks . If it looks too fast , then go into the FPS pulldown control and select 'Custom' and set it for say , 18 fps and run it again . If the anim now looks good , that will mean you will have to adjust your choregraphies by 18/24 or 75% (approximately) , or if you're doing sims , reduce your gravity & maybe your rebound energy by around 25% . This is just a rough example but I think it makes a little sense (should really do a tutorial on it) and is much faster than just trying to "hunt & peck" or "hit & miss" your way to the perfect frame rate solution . > The DVD is the one by Jeff Lew.. which is very good.. (I studied that one, a > year ago..and just abit lately too..) > It has a lot of good things about Char Anim workflows.. from different > principles, basic workflows.to a complete Char Anim prj, from Start to > End..! > I warmly recommend it to > Stefan Gustafsson ( Beg-inner ) Thanks , I'll save your mail for future reference . studio > > http://www.studiodynamics.net/ls_shader/lightsens1.html > > > >> Maybe it was only me..or my eyes were blind.. =).. > >> But if my observation is correct, this may be an obstacle for visitors to > >> easy find stuff..if not all tuts and such are in the sections... > >> Stefan Gustafsson ( Beg-inner ) > > > > Hi Stef : > > > > Yes , I had the same trouble . In fact , I can never > > seem to find my tute's and others here usually end up > > sending a link for me . Maybe I need glasses or some- > > thing . > > > > http://hem.bredband.net/1020427g9r/Anims/Char_MetaPainter_02.avi > > > > Nice job on the animation . It looked like it was > > taking place in a very low gravity situation . I > > dropped it into Xnview (I don't like the Windows player > > very much) and doubled it's speed and ran it looped > > and it made the gravity seem stronger somehow . > > > > Anyway , lot's of nice little character movements > > taking place and it shows that you have spent some > > time studying the art of movements from that source > > that you mentioned here previously (book or DVD). > > > > Thanks for sharing your progress . > > > > studio > > > > > > > > > > > > > > > > -- > > Internal Virus Database is out-of-date. > > Checked by AVG Free Edition. > > Version: 7.5.430 / Virus Database: 268.15.15/581 - Release Date: 12/9/2006 > > 3:41 PM > > > > > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.1.409 / Virus Database: 268.15.23/591 - Release Date: 12/17/2006 >
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