Hello, Timo.
I changed an input channel and tested it.
The return value was the same.
I duplicated a material object and tested it.
The return value was different.
You had better ask to Realsoft about it.
I am sorry that I cannot help you.
Best regards,
K-UDA

----- Original Message ----- From: "Timo Mikkolainen" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, February 12, 2007 1:32 PM
Subject: Re: Array handling in JS


In the linux version everything gets printed to stdout (commandline),
so I see everything properly. The actual popup is just an annoyance,
if anything I'd like to get rid of it.
When you look at the printed arrays, they look like pointers (as in,
their values are close to eachother and changing the vsl object's
input doesn't change the number).

On 12/02/07, K-UDA <[EMAIL PROTECTED]> wrote:
Hello, Timo.
You are looking at the result of "line 554 print("");".
Please watch "realsoft\logs\Realsoft 3D.log".
Best regards,

K-UDA
----- Original Message -----
From: "Timo Mikkolainen" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, February 12, 2007 9:42 AM
Subject: Re: Array handling in JS


> http://koti.welho.com/tmikkola/scripts/testMat.js
>
> See printObjectProperties(vslObject)
>
> On 11/02/07, Matthias Kappenberg <[EMAIL PROTECTED]> wrote:
>> Hi Timo,
>>
>> is it possible to post a snippet?
>>
>> Matthias
>>
>>
>> ----- Original Message -----
>> From: "Timo Mikkolainen" <[EMAIL PROTECTED]>
>> To: <[email protected]>
>> Sent: Saturday, February 10, 2007 12:47 PM
>> Subject: Array handling in JS
>>
>>
>> > I'm trying to read the input channels of a vsl object in JS, but I
>> > don't know how to read the 'arrays' the JS functions return. I've
>> > tried foo[0], foo.length, foo.head and whatnot; nothing works. The
>> > arrays are returned by GetInputTypes(), GetInputChannels(), etc in
>> > r3matprp.js.
>> >
>>
>
>



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