Doesn't seem to work :

 I was doing a quick image mapping to an analytical
rectangle with no good results , and after mucho head
scratching , it appears that this is impossible .

 What threw me was that the OpenGL rendering was per-
fect , but it would raytrace 'black' . Nurbs rect was
fine , and SDS rect default mapping was fine , but for
the analytical rectangle I had to apply a parallel
mapping in order to get the material to show up .

Weird .

studio

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