Sigh, since my email foilter obviously failed, I might as well respond
to this in an attempt to lay the issue to rest and get this thread
back on topic.

The "scripts" folder contains the headers needed to support various
scripting languages. The contents of the subfolders is the glue
between the RS SDK and the scripting language in question. The files
in scripts/js define javascript classes for most of the RS SDK classes
and that is all they do. The folder scripts/js/myclasses does indeed
contain examples, but examples of how you create your own classes that
inherit from RS SDK classes. This means that these examples are
intented to show how you can extend RS with new object types,
construction tools, etc. If you ever need to understand the files in
the scripts folder, that means that you have reached the very top of
RS extension. Unless, of course, you are just blindly following the
instructions given to correct some RS javascript bugs of which there
are several examples on the RS wiki.

The content of that scripts/js folder is only helpful for changing, or
understanding in detail, how the javascript interface to the RS SDK is
realised.

I know that you deliberately do not understand anything I say, but
trust me, if you don't understand the contents of the folder or what I
just posted, just ignore this folder - it won't help you in any way.

Regards,
Fredrik Bergholtz

On 25/03/07, studio <[EMAIL PROTECTED]> wrote:
> Garry,
> Nice for advertising: the greatest 3D Chinese puzzle ever made, LOL
> I have no clue about all this new undocumented stuff you discovered...
> cheers again,
> Mark


Whoa , hang on :

  I didn't say I had discovered _Any_ undocumented stuff . What I
said (Re-Repeat Mode/ON) was that I had stumbled upon  a folder
(realsoft3D/scripts/js) that contained ~3000 javascript files ,
but there were no clues anywhere as to what the purpose of all
these files were ; system , bonus , time travel ... or otherwise.

  I started a thread on March/10/07 about it , but no replies ,
except for one that didn't sound all that convincing a summary
about the source or destination of these files , to me .

  As I said in my very recent reply to you , yes , RS does
sometimes have undocumented tools , and many more poorly doc-
umented tools , so therefore my curiosity about all these
interesting javascript files in that folder (whew!) .

Anyway , cheers

studio



----- Original Message -----



>>> Not a useful tip but anyway... I had this array problem when working with
>>> RPL in V3 ( a long time ago) for a fractal generator.
>>> I had to dig through a huge forth manual to find the solution: CREATE and
>>> >DOES were present in Real's RPL but completely undocumented!
>>> -Mark H
>>
>> Hi Mark :
>>
>>  Hey , I think that is a very useful tip ! Guys like you and
>> I and many others who have been around for over 10 years know
>> all about the possibility of undocumented features inside RS ,
>> the greatest 3D Chinese puzzle ever made (you were on the RPL
>> list too , if I'm not mistaken) .


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