thanks Frank
I thought the SDK would be involved but what is c/c++ used for? - my c is a bit rusty :(


Alasdair Whyte
www.digitalmystic.co.uk

----- Original Message ----- From: "Frank Dodd" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, April 09, 2007 10:20 AM
Subject: Re: exporter


Alasdair wrote:

How do I go about creating an export module for rs3d?

Alasdair Whyte
www.digitalmystic.co.uk <http://www.digitalmystic.co.uk>

Hi Alasdair,

The best way to do this is as a plug-in using the SDK and C/C++. Exporting Geometry and UV data is fairly straight forward and I have a functional but basic directx exporter that can be used as a template, it is based on Fredrik's directx exporter but I have chopped and changed it to make it work with Irrlicht and FreeBasic so it is very messy at the moment but it gets the job done. I did intend on tidying it up before releasing it and was planning on exporting bones and animation but that was the head scratching point that had no working example code and would have taken months of discovery work so I gave up.

If you grab me on IRC I will dig out the source code for you.

Frank "The Rookie" Dodd

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