Mee ;-) Create a simple VSL-Shader with a Surface Properties Level Inside the Surface Properties create a "Curve-Object" Set Input to "Map coords" and Output to "Map coords", too. Try a linear Red Curve instead of the default from "bottom left to top right" a "top left to bottom right" if this is not giving the right result, reset the Red Curve and do the above with the Green Curve. One of them should give the right UV orientation.
IF you don't know what I'm speaking about, I can set up a simple shader with a tutorial. Feel free to ask. RS and Z-Brush can work together: http://www.mail-archive.com/[email protected]/msg03800.html Matthias ----- Original Message ----- From: "Ville Tirronen" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Monday, July 30, 2007 5:24 PM Subject: Zbrush 3 and RS > Hi! > > Does anyone use Zbrush and RS? I cannot export OBJ objects properly with > UV-textures. > I can export displacement mapping and OBJ-object, but when I try map > disp. map in Realsoft > mapping is aligned wrong. Is there any tutorials for exporting models > and disp.map into RS? > > Ville >
