Hi,

Cute picture Daniel!

Roma: this is very sensitive to little things, maybe we need more detailed info or a simplified example project to offer useful help... I did some tests too and yeah, the problem is persistent: the spot light's cones and their intersections are too visible. It's probably better to avoid mapping the spots, and instead put the whole thing in a large foggy sphere, as suggested by others.

A while ago I decided it was time to put the new VSL Map object to use in volumetrics, conclusion: the Map object really helps! Forget about the default shadowfog materials, they are pre-V5. I'll upload the Map-utilizing volumetrics scene again if anyone needs it - here's a test animation: www.athanor3d.com, scroll down to the bottom to 'experimental' (4 secs in HD, Xvid, only 3 minutes render time per frame)

One problem is that the fog brightness near the spot is too small (should be really intense). I tried the spotlight's different falloff options but nothing helped here... maybe some custom volume illumination that measures the distance ;)


my 2 cts as well,
-Mark H




Hi there,

Sorry, I haven't looked deeply into it, but I usually fill the entire
szene with a solid analytic with shadow fog,
and then use the lights to make it visible... that way, overlapping
lights merge smoothly.
Used here for example (sorry, small file..)
http://www.richtermeister.com/images/MidSizedImages/Light&Shadow_mid.jpg

Just my 2 cents.
Daniel

On Nov 12, 2007 10:06 AM, Marc Michael <[EMAIL PROTECTED]> wrote:
[EMAIL PROTECTED] schrieb:

>I use spot light with 0,0,0 camera flash light...
>
>
Perhaps the ray depth is too low. It must be greater than 1.


Best wishes,
Yogi Marc Michael




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