Hi,
Cute picture Daniel!
Roma: this is very sensitive to little things, maybe we need more detailed
info or a simplified example project to offer useful help... I did some
tests too and yeah, the problem is persistent: the spot light's cones and
their intersections are too visible. It's probably better to avoid mapping
the spots, and instead put the whole thing in a large foggy sphere, as
suggested by others.
A while ago I decided it was time to put the new VSL Map object to use in
volumetrics, conclusion: the Map object really helps! Forget about the
default shadowfog materials, they are pre-V5.
I'll upload the Map-utilizing volumetrics scene again if anyone needs it -
here's a test animation:
www.athanor3d.com, scroll down to the bottom to 'experimental' (4 secs in
HD, Xvid, only 3 minutes render time per frame)
One problem is that the fog brightness near the spot is too small (should be
really intense). I tried the spotlight's different falloff options but
nothing helped here... maybe some custom volume illumination that measures
the distance ;)
my 2 cts as well,
-Mark H
Hi there,
Sorry, I haven't looked deeply into it, but I usually fill the entire
szene with a solid analytic with shadow fog,
and then use the lights to make it visible... that way, overlapping
lights merge smoothly.
Used here for example (sorry, small file..)
http://www.richtermeister.com/images/MidSizedImages/Light&Shadow_mid.jpg
Just my 2 cents.
Daniel
On Nov 12, 2007 10:06 AM, Marc Michael <[EMAIL PROTECTED]> wrote:
[EMAIL PROTECTED] schrieb:
>I use spot light with 0,0,0 camera flash light...
>
>
Perhaps the ray depth is too low. It must be greater than 1.
Best wishes,
Yogi Marc Michael