Hi
I noted this change, which looks extremely nice:
---
Example 1: Antialiased noise
Surface properties
Color=Noise(Map coords)
Noise:Octaves=Linear(Surface:Antialiasing.z)
---
Does this mean that octaves is now a float instead of an integer?
Been a while since I did any 3D stuff of this sort, but I believe
the octaves attributte used to be in integer format before. Please
correct me if I'm wrong...
Regards
Karl R
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