Hi

I noted this change, which looks extremely nice:

---
Example 1: Antialiased noise 

    Surface properties
            Color=Noise(Map coords)
            Noise:Octaves=Linear(Surface:Antialiasing.z)
---

Does this mean that octaves is now a float instead of an integer?
Been a while since I did any 3D stuff of this sort, but I believe
the octaves attributte used to be in integer format before. Please
correct me if I'm wrong...

Regards
Karl R


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