Hi K-UDA, I did some experimentation a while back with lip sync just as a proof of concept, I used the old motion tracing technique. video your source actor face on speaking and expressing but not moving their head then match up your model with your source video and creep through the animation tracing out the video.
http://www.frankdodd.screaming.net/FaceTest.avi Please excuse the poor test model but it syncs very well I think and it was enough to convince me that the technique was sound. it used some nurbs skeletons for the eyebrows, a nurbs circle skeleton for the mouth and a bone skeleton for the lower jaw. With a little practice at the technique I think you could do a second of lipsync in a couple of minutes without any trouble. Regards, Frank "The Rookie" Dodd n.b: This is some test material from the old now defunct 'dreamer' project that myself, Endre and Stef were playing with. K-UDA wrote: > But Realsoft3D does not have the lip-sync function. > I want the next version of Realsoft3D to add the lip-sync function. > Best regards, > K-UDA
