Hi guys,

As I said in a recent mail I am interested in Character Animation and animation.

Just wondering is the .MDD format factored in to future RS development. If not how about it???

I would like to propose the possibility of adding the .MDD format to Realsoft. This is a format that allows the import / export of vertice position information between apps.

SO - in RS you model a character, export it out as OBJ. Import that mesh into Lightwave OR Motionbuilder OR Messiah OR Blender [ all support .MDD ], you animate / character animate with bones and the various animation tools in these apps. You then save the animation data, the movements as an .MDD file - thats all this file contains.

In Realsoft you then have the original mesh open, right click it and add just the MDD deformation file data, set the timeline to the same FPS and length as in the other app, play and render in RS.

Why propose this? Well its a way of accessing advanced animation tools in other apps more tuned to Character Animation than RS is at the moment. To allow inter operability between RS and other character animation specialist apps like Messiah, Motionbuilder. Its useful as an alternative to FBX.

Of course this may all be academic if FBX is fully implemented in RS in the near future, not sure how far away we are from that. But by using MDD their is no messing with the bones system in RS or try to make them compatible with other bone systems in other app's - its just point movement data.

I ended up creating a 5 part video tutorial set for the folks over at Luxology - how to animate a previously created model done in Modo inside Blender and add the created MDD to that model in Modo after. Then render in Modo. Modo at the moment has a timeline, but no bone system - yet!

Here are the vids for those with a general interest in the process, in your mind, when you get to the last video imagine you see Realsoft instead of Modo :)

http://www.tidalsound.com/blender/blender_interface/
http://www.tidalsound.com/blender/blender_boning/
http://www.tidalsound.com/blender/blender_skinning/
http://www.tidalsound.com/blender/blender_animate/
http://www.tidalsound.com/blender/blender_to_modo_mdd/

Blender graphic tutes mentioned:

http://www.tidalsound.com/blender/if1.jpg
http://www.tidalsound.com/blender/tbar1.jpg

Cheers
Aidan

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