Thanks Daniel,
I know that effect you speak of. These are clean stand alone polyhedrons ...
about as simple as you can get. No booleans, no double models in the one
location.
I have tried scaling down the scene to .0001, the effect was still there.
I removed some negative specularity I had ... problem persists.
I have tried shifting shadow tolerance in preferences to the full
..9999999999 from the usual .9999990000 and no luck.
I have just now tried to reinstall my v5.1 but find that my install key has
been invalidated somehow.
The effect only happens on the models rotated 90 degrees and not the initial
ones. I copied and rotated ... I will try instancing ... and everything else
I can think of.
Thanks again
Neil Cooke
----- Original Message -----
From: "Daniel Richter" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, January 23, 2008 8:04 AM
Subject: Re: V6 Lighting Problem
Not sure, but I've seen similar effects when two surfaces are exactly
on top of each other, where one seems to cast shadow on the other,
although they're basically the same. Looks like your model is
imported.. any chance there are a few too many surfaces overlapping?
Daniel
On Jan 22, 2008 10:35 AM, Neil Cooke <[EMAIL PROTECTED]> wrote:
Hi Folks,
Need help again please.
Model lying horizontal and lights are correct ... image #3
Rotate the models 90 degrees and lighting is going to kill me .... image
#1
and detail image #2.
Urgent.
TIA
Neil Cooke