Hi Mark, perhaps a simulation will be better, I have noticed that some few 
minutes ago:-) / matthias has supposed it to, but the manual has said other 
things of rs 4.5 (4.1);-) / - But I have done some exercises two years ago with 
path animation of the rs 4.5, but there were some difficulties with the 
choreography and the collistion detection, it was a nervously thing to animate 
the balls with different velocities and so on.. uargh:-))) / would be great if 
you find something, thank you, best regards, Frank

-----Ursprüngliche Nachricht-----
Von: [email protected]
Gesendet: 24.01.08 20:20:43
An: <[email protected]>
Betreff: Re: Looking for an example ball running down at a pathline



> Dear rs friends, I am looking for a simple animation example how I can let 
> running down a ball on a path from a open tube, halfpipe... it would be 
> very nice to find such a scene, I have deleted it some years ago from the 
> rs 4.5 folder... best regards, Frank
> _____________________________________________________________________


Hi Frank,
I'd go for simulation (RS native) for something like this; increase 
collision accuracy of ball and pipe until it no longer penetrates. Play 
around with the settings until you're satisfied... keep in mind that Motion 
Blur has a positive effect on accuracy! (Garry's discovery if I'm not 
mistaken)
If I have time tonight, I'll try to dig up some old sim projects (the Mill 
anim is somewhere in Realsoft's gallery).

-Mark




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