Hi Mark, perhaps a simulation will be better, I have noticed that some few minutes ago:-) / matthias has supposed it to, but the manual has said other things of rs 4.5 (4.1);-) / - But I have done some exercises two years ago with path animation of the rs 4.5, but there were some difficulties with the choreography and the collistion detection, it was a nervously thing to animate the balls with different velocities and so on.. uargh:-))) / would be great if you find something, thank you, best regards, Frank
-----Ursprüngliche Nachricht----- Von: [email protected] Gesendet: 24.01.08 20:20:43 An: <[email protected]> Betreff: Re: Looking for an example ball running down at a pathline > Dear rs friends, I am looking for a simple animation example how I can let > running down a ball on a path from a open tube, halfpipe... it would be > very nice to find such a scene, I have deleted it some years ago from the > rs 4.5 folder... best regards, Frank > _____________________________________________________________________ Hi Frank, I'd go for simulation (RS native) for something like this; increase collision accuracy of ball and pipe until it no longer penetrates. Play around with the settings until you're satisfied... keep in mind that Motion Blur has a positive effect on accuracy! (Garry's discovery if I'm not mistaken) If I have time tonight, I'll try to dig up some old sim projects (the Mill anim is somewhere in Realsoft's gallery). -Mark _____________________________________________________________________ Der WEB.DE SmartSurfer hilft bis zu 70% Ihrer Onlinekosten zu sparen! http://smartsurfer.web.de/?mc=100071&distributionid=000000000066
