> Uuuuups was for the Choreography Window, > not the Animation Window. > Sorry, > Matthias
Hi Matt : Oh , OK . Those directions from the manual were for the Choreo window . I looked in there but still could not find any "up/down" or "Fix attribute list" etc . Doesn't matter anyway , I just thought there was something odd going with the manual , or me . Anyway , I know you like the Choreo editor , but I most assuredly do not . I much prefer to move my model(s) by hand in the viewport and then just create a keyframe for that model , which will include everything from colour to size to pose to VSL to rigidity etc etc . Then I can come back to that keyframe and change what- ever I like , and then copy that keyframe to anywhere I like , as many times as I like etc etc etc . This does not appear to be possible with V6 . Maybe it is inside the Choreo editor , but I find that editor a complete nuisance to use , and to try and use it for a complex object containing many parts seems to be a per- fect way to ruin a weekend . Morphing is a smooth way , but keys are much more ex- act . For instance , if you had a sound track that you were trying to get complex objects to hit certain points with exact movements , morphing is going to take you forever and six days to nail it . With a key it would just be a matter of setting that key on the timeline and then moving on to the next one. I guess we can do that now , but the 'Record' button must be on . Somehow , that seems so wrong , to me . I don't know me ... creating keys in the viewport seems like such a simple , basic , ancient concept . No idea why we would have to go inside that haunted house (the Choreography Editor) in order to work with keys . whatever studio > > Maybe some important ones, too: > > > > Hold CRTL+LMB Click on a choreograph sets it to > > "Last active chor" or "Current Chor" > > (the little point, which is by default in front of the last chors name > > should > > jump to the CRTL+LMB clicked object) > > > > Maybe you'll have a deeper ahhh effect to now: > > > * ......... Only choreographs up to the current > > > choreography are executed. > > > > > > > Hmmm, maybe you'll ask what's this good for :-? > > > > Maybe you like to move the object, but you don't > > like the "Translators", which will be created, if > > the object is already animated, simply CRTL+LMB click the *.init > > (the chor itself) then all animators are disabled. > > Now you can move, reposition OR > > change the shape of a binded object :-! > > without getting translators or loosing the animation. > > > > Hold 1 (one) or 2 (two) key while moving keys > > on a animation curve, locks the movement on x/y axis > > (same as VSL curves ;-) > > > > Feel free to ask for more > > (Chor Window is animators best friend :-) > > > > Matthias > > > > > > > > > > ----- Original Message ----- > > From: "studio" <[EMAIL PROTECTED]> > > To: <[email protected]> > > Sent: Monday, February 11, 2008 8:24 PM > > Subject: Mysterious Anim Window References > > > > > > > Also , this is on the same page in the reference manual > > > > > > - 'Animation Window' ; > > > *************************************************** > > > * Attributes - Sub menus can be used for enabling/disabling > > > attributes for keyframing. If an attribute is disabled, editing > > > attributes with animation recording on will not create new key > > > frames for it. > > > > > > * Show Choreographs, Hide Choreographs - These menus can be > > > used for controlling the visibility of choreographs in the > > > Choreography Window. Useful when managing scenes > > > consisting of hundreds or thousands of animated objects. > > > > > > * Up, Down - These menus can be used for controlling the > > > current choreography. Only choreographs up to the current > > > choreography are executed. > > > > > > * Reset - Animation time line can be zoomed and panned via > > > RMB + Ctrl and Shift keys. This menu restores the default scale > > > and pan values. > > > > > > * Fix attribute list - This menu fixes the current animated > > > attribute list so that no new attributes will be animated. > > > However, the attributes already animated will be treated > > > as usual. > > > *************************************************** > > > > > > UP , Down , Reset ?? > > > > > > I've searched high and low and I cannot find any clue as > > > to what is being referred to here (above) . It sounds > > > familiar but I can't find it in any window , and there > > > is no example screenshot to show what it might look like > > > or where it might be . > > > > > > thanks > > > > > > studio > > > > >
