if they just tore out the Map2Object tool , I would
not miss it at all .
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Garry, please do not say this again ;-)
It's a very handy tool and you really need it for transferring
data between channels. If you're going deeper in the rabbits
hole, you'll maybe agree, and fall in love with Map2Obj.
Yes which is why I then said that it has it's "special cases" .
If you love it's advanced abilities so much , why didn't you
write a tutorial about how to use it in this way ? I mean , we
most certainly are not going to find it in the manual , right?
Map2Obj was long time ago the first RS-Tool to get/set
Multi-UVs :-o, it's a grandpa tool. In conjunction with
the field evaluator, it is a "wow how simple can I do
animations" tool.
OK , but I never asked "how simple can I do this animation?"
I asked about why Map2object combined with the UV Editor
was such an absurd tool to use when doing simple UV mapping ,
and was told that I do not know anything and directed toward
absurd tutorials about how to use it properly .
Sorry , but advanced users are always thinking of themselves
instead of thinking about the new guy who is coming here .
That tutorial of Frank Dodd's about mapping a sphere is the
most bizarre thing I have ever seen in this community , and
totally not like Frank to create such a monster mis-leader .
Anyway , I feel a tutorial coming . One that will hopefully
help new users avoid 'map2object' (except for special cases)
Glad to hear this :-)
Matthias
It's a tutorial that should have been written in 2004 . The
manual provides info but very brief and not in the proper
sections . Thus , an excellent 3D puzzle was born and per-
petuated by advanced users , once again .
Anyway , maybe now that I've made my point I should just
join the ranks of advanced users who continually proclaim
" Oh , it's so easy with Realsoft3D and so I am going to
write a tutorial about it now ..."
... but of course ... never do .
Hey !!! Did you actually read all the way down to here ???
Anyway , good luck with your work .
garry