Forgot to mention the 'UV Set' Option (dragging a photo to
the corresponding 'UV Set') Works well for simple objects ,
but for mapping a Sphere object , with a different photo
for every face ...
garry

Scratch this idea for simple drag&drop onto 'UV Sets' created
with the 'Selected Faces' option .
 Works great if you let RS choose and create the 'UV Sets' via
the default - 'Cubic UV Sets' . Doesn't work if you try it with
Selected Faces . Too bad . This would have been a useable work-
around until better coding allows better drag&drop onto Faces .

Perhaps it's a bug that could be fixed .

garry


I thought I would use a simple example of mapping a photo
to an SDS Face in this latest Tutorial I'm doing .

(the Bug is at the bottom of the mail)

This quote from the manual :

" The easiest way to attach materials to faces is using drag
& drop. " The manual cleverly shows a 'Face Mapping' example
but using a 'Marble' texture , not a photo .

This doesn't work for simply adding a photo to the single
face . RS maps it as though the Face is only supposed to
have "some" of the photo on it .

Below the "Marble Mapping" example is an example of how to
more accurately map images using Map2Object .

 The other option is to open up the 'UV Editor' and drag
points until the photo fits (if a face is visible there)

 Anyway , seems to me that there should be some very simple to
use option of just selecting a material and have it mapped to a
single face without having to use Map2Object .

***********************************************************
BUG -

1) Switch to Top View
2) Create an SDS Polygonal cube 3) Switch to 'Face Edit Mode' 4) Select the top face and drop a texture onto it 5) OpenGL shows it has been mapped to the bottom face
6) Rendering shows it has actually been mapped to the top


studio

Reply via email to