dont know if it has allready been posted, but the free mode allows you to set the rounding via a slider, so a value from nearly sharp to as round as possible can be chosen.. since free rounding is essentually just a hidden bevel. catmull clark roundings (edge creases) do not allow technically to be smoothed by sliders so their implementation in real is just sharp or smooth or round edges..
free rounding slider is to be found in the objects properties..
hope it helps.
best regards
Gunnar

Hi Gunnar :

Ah , OK .  I see the slider now . The rest is understood .

Thanks

garry




RS applies suedo Catmull/Clark vertex/edge transforms via
pre-determined ...

1) Free
2) Semi-sharp
3) Sharp
4) Rounded

 I'm not knowledgable enough to know if the transition from
"free" to "rounded" is a linear one , and it doesn't really
matter for my point anyway (below) .

Is there a patent that prevents the use of a "0-1" 'Slider Control' on the interface that would allow
a user to vary the amount of "roundness" ? To vary
the amount of "freeness" and "sharpness" ?

Could this not be applied as an option ? Why are we
"Locked" into an all-or-nothing mentality ? (yes , I
know there are many tricks to use to get this effect)

 If the transition between _is_ actually a fairly linear
one , then why not a 5th option ? (see below)

5) Floating (may not be linear & is probably logarithmic)

          0.0  - 'Super Free'
          .25  - 'Free'
          .75  - 'Rounded'
          1.0  - 'Super Rounded'
      garry



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