I think the Obj exporter should export .mtl files to make it possible to
 export material definitions.

Basically VSL is out of the scope, V3 materials are pretty close to optimal.
Some subset of VSL might be doable though, as in textures/constants
[edit]

Sorry , but you 2 nit-wits must be having hammer-fights for breakfast .

First of all , the RS .OBJ Import/Exp module does not work . Simple .

If it did work , then we could easily export material definitions
via the 'UV-Image' Tool's ability to 'Evaluate' and create .bmp's.

 This is what Vesa's Flash Video is trying to say ... how can
you guys not understand that ? (oh ya , the hammer fights)

Just back-tracked to some old Icarus (freeware) experiments
with .OBJ export , and those objects import perfectly into
3D-Exploration .

So , it's not broken in RS ... it just doesn't work .

Kill Me !

studio

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