2008/4/22 Frank Brübach <[EMAIL PROTECTED]>: > Hello again... first of all: See the good work!!! > "http://rs-forum.the-final.com": GOOD LOOKING FORUM and GREAT WORK TO > MATTHIAS and BORIS! :-) to change the realsoft 3ddart.org forum. Hope this > site cannot cracked by spam mail and crazy people, they are trying to damage > this important realsoft forum. - > > - Next little picture of my little work in progress... glass and > watertextures with vsl and perhaps some day "ice" too:-) > The rendering times crease to 4:02 min., four different vsl textures, but > the aim should be to get it into one vsl texture, if possible... > > Question 1) the rendering times will reduce handling with only "one vsl" > texture combining all properties? I'd imagine so, especially if you can cut down some operations that the materials share. > > Question 2) the vsl wizard shows only "color", "transparency", "bump map" > and so on... Why it isn't possible to get all properties in the "vsl wizard" > of the objects? Perhaps a "tree structure" will make sense! ? ;-) That's what you see in the advanced mode. There's only so much you can do with the wizards. > > -> So you can find perhaps "optical thickness" and "refraction" and perhaps > make new entries for the object properties ? Time to delve in to VSL then: Surface Properties Surface:Transparency = (1,0,0) Surface: Optical Thickness = 0,3
This'll set transparency to pure red and the optical thickness to a completely arbitrary value of 0,3. > > bye, frankolino, servus and sunny "springtime" has began here in germany :-D > > > -----Ursprüngliche Nachricht----- > Von: [email protected] > Gesendet: 17.04.08 18:39:56 > An: [email protected] > Betreff: Re: first "ice-water"-picture and open question for an ice shader > cooperation:-) > > I have forgotten: the first picture with "ice-water"-effects as attachment, > very simple vsl, o.k.:-) I have combined two textures, but the effect ist > good! only the rendering times are increasing (bad!);-) bye, servus, Frank > Brübach > > > -----Ursprüngliche Nachricht----- > Von: [email protected] > Gesendet: 17.04.08 18:08:23 > An: [email protected] > Betreff: Re: open question for an ice shader cooperation:-) > > Hi Timo :-) Every help is welcome:-))) I invite you:-D > > Yes, it will be a strong work to get a good "ice shader" or similar > water-ice products. > > - I have some ideas for the roughness, bumpmap, perhaps even fog and > noise... the problem is only for me to understand this complex possibilities > for a good looking ice shader with e.g. "air bubbles" (your advice is good!) > or something with fresnel, scratches and bump map things and so on... > > - I have started with the glass material... (matt glass), after that I will > manage a special look for "roughness" and "cold-freezing" roughness... I will > have a certain look to the examples from the rs folder (vsl or material)... > > - creating such vsl things and learn with the shader language, for me it's > not so easy to handle with the vsl stuff (yes, very amazing!) but the vsl > power is damned great, the input/output channels are really wide spread;-) > must laugh... > > yes, If you have some ideas, bring it to the forum :-) I am working forword > tomorrow with the vsl shader and bring the next results here... best regards, > servus, Frank > > "ice-shader" made of this: color, transparency, refraction, fresnel, fog, > bumpmap/ noise... > > good evening:-) > > -----Ursprüngliche Nachricht----- > Von: [email protected] > Gesendet: 17.04.08 14:10:27 > An: [email protected] > Betreff: Re: open question for an ice shader cooperation:-) > > A good start on all shaders is to think what the qualities of the > material are (i.e. what makes ice look like ice). The glass-like parts > are easy enough, you can pretty much just use a glass shader as a base > (with a tweaked color and optical thickness). The harder parts are the > surface features and air bubbles inside the ice. The surface features > can either be modeled or done with some creative bumpmapping (there's > some bump materials in the startup project that fit the bill). The air > bubbles are harder though: you can either model them or just cheat and > add a high frequency noise to the bump. > I'll see if I can give you some pointers once I get home. > > On 15/04/2008, Frank Brübach <[EMAIL PROTECTED]> wrote: > > Dear RS friends, an open question:-) > > > > "Perhaps somebody has fun to build with me an "ice shader" with the vsl > editor... I have started with a simple glas textur (from the rs manual, vsl > chapter), I have attached the example as a rar file above... > > > > would be very nice to work with other realsoft guys to learn with the vsl > editor and get some interesting new vsl shader for ice, water and so on... " > > > > servus, best regards, Frankolino > > > > ...I have such things in mind: Refraction, Relief (Bump Map), Refraction, > Fresnel and more... > > ______________________________________________________ > > Bis 50 MB Dateianhänge? Kein Problem! > > http://freemail.web.de/club/landingpage.htm/?mc=025556 > > > > > > > > > > > _________________________________________________________________________ > In 5 Schritten zur eigenen Homepage. Jetzt Domain sichern und gestalten! > Nur 3,99 EUR/Monat! http://www.maildomain.web.de/?mc=021114 > > > > > > _______________________________________________________________________ > Jetzt neu! Schützen Sie Ihren PC mit McAfee und WEB.DE. 30 Tage > kostenlos testen. http://www.pc-sicherheit.web.de/startseite/?mc=022220 > > > > > > _______________________________________________________________________ > Jetzt neu! Schützen Sie Ihren PC mit McAfee und WEB.DE. 30 Tage > kostenlos testen. http://www.pc-sicherheit.web.de/startseite/?mc=022220 > >
