I'm sure you have tried this but just in case ... increase the recursion level of your render to stop the glass/glass turning dark. Tweak the specularity of the glass material in VSL editor to get the degree of sharpness and specular brightness you prefer.

Neil Cooke


----- Original Message ----- From: "Frank Brübach" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Friday, May 16, 2008 4:30 AM
Subject: RE: picture I have forgotten... :-)


dear robert, cylinders are not hollow... ;-) I have done some exercises with glassy textures (vsl and stand rs original textures). - I have used for this scene two textures: brushing and glass but I have seen the different when I have included a sphere behind it... two textures becomes for me dark reflected (glassy structures) and perhaps it's quite normal...

but glass with glass becomes dark section they crossing each other...
I will make more exercises with glassy textures and objects so I can find out where is my visual problem of the objects...

sometimes the objects shining nearly invisible sometimes only the back object lying behind the first object with glassy structures... must laugh... :-) not so easy to understand...

best wishes, Frank

-----Ursprüngliche Nachricht-----
Von: [email protected]
Gesendet: 15.05.08 18:08:36
An: <[email protected]>
Betreff: RE: picture I have forgotten... :-)

Have you tried to make the cylinders hollow? That would definitely reduce
the effect.

Beste gruesse,
Robert

-----Oorspronkelijk bericht-----
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Frank Brübach
Verzonden: donderdag 15 mei 2008 18:05
Aan: [email protected]
Onderwerp: picture I have forgotten... :-)

dear rs friends:-) how can I avoid the double through shining (don't know
the right word in english, sorry) of glassy textures? I mean my both
cylinder objects right side in my scene... I have attached it... best
regards, frank
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