Hi Brandon,

For an index of refraction of 1.6 you must set an optical thickness of 0.375
for the shader. (-> just add an constant object, set its output to "surface:
optical thickness" and set the value to 0.375)

You can find more information about refraction and optical thickness on this
page:
http://realsoft.info/modules.php?op=modload&name=News&file=article&sid=19

There is a useful table for other materials on the bottom of the page.

Jan


2009/2/2 Brandon Moon <[email protected]>

> Hello all,
>
> Sorry I have not had time to post much in the last few years, but I try to
> follow most of the RS related topics.
>
> Now for business...  I need some help/advice:
>
> Here at work we are trying to make a medical part which will also act as a
> light guide (light pipe) for LED lights (4) in a circular array.  The
> material is clear polycarbonate, which I know to have an index of refraction
> of 1.6.  I am unclear on setting the index of refraction in VSL materials.
>  If I create a v3 material, I can set the index directly, but the material
> is obviously less than ideal.
>
> Can anyone (Vesa?) give me some advise or a material that will do the job?
>
> We have made various CNC machined models, but we though we might be able to
> simulate the light with RS as we refine the design, and save some time and
> money from constant physical machining.
>
> Thank you in advance for any help!
>
> regards,
> Brandon
>
>

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