Hi LeeE,
try MeshLab:
http://meshlab.sourceforge.net/
(if you don't need a tool which holds proper UVs)
or simplygon (my personal favourit):
http://www.donyalabs.com/
(holds the UVs, very good in my opinion)
Matthias
----- Original Message -----
From: "LeeE" <[email protected]>
To: <[email protected]>
Sent: Wednesday, April 22, 2009 9:18 PM
Subject: Re: Polygon reduction
On Wednesday 22 April 2009, Ville Tirronen wrote:
In Roberts site there is a mention about Polygon reduction.
- New SDS tool 'Reduce' added, for automatic face reduction.
I Think that this is the most important new feature in V7.
Images about the usage would be nice :)
Also is there any additions to UV-texturing?
Today SDS texturing is just pain. Better polygonal rendering with
displacement mapping would be nice.
Ville
I've experimented with a couple of poly-reduction tools but found
them a bit hit-or-miss - the results were too unpredictable for
what I wanted. In the end, I found it quite easy, although a bit
time-consuming, to do it manually.
In most cases, reducing the poly-count basically amounts to removing
edges from the model and if I wanted to remove a string of edges I
often found it easier to first select all relevant points in
point-editing mode and then switch to edge-editing mode to remove
them (you then need to reselect all the points once again in
point-mode, and then delete them too, and although it sounds like
hard work I found it fairly quick and easy to do in practice, and
quicker than merging individual polys).
LeeE