Yes, combadz is really simple you can master the interface in less than 5 minutes, yet take months to understand all you can do with it.
In combadz you just do things directly, no functions.

Compatible with RS it is, but not in the expected ways, no it is not compatible with RS files.
CombadZ do things without touching them???

Seeing the software in movement with sound and opengl antialiasing is much more interesting than the ugly old screen shot on the website.

There is no point in using CBZ if you own RS, unless you find it more fun and simple. RS could be used as a modeler, you still need a renderer and RS is not a stand alone renderer.

The invisible realtime slider in CombadZ is something that will be implemented in all 3D software in the years to come.
It's fun  like game and precise like a keyboard input.

If you sign me a NDA and you can meet me in person, you could see it and even be a tester.

I bet you, that even if there is no bones in CBZ and no IK, doing character animation in CBZ is easier in most cases.

The last function I implemented is the "Puppet mode", similar to RS way of recording the movement of object while the animation is playing. But contrary to other implementation, CBZ implementation solved all the problems and made this function actually useful.

Everything in CBZ is an invisible slider.

All this wonderful compatibility and "future proof" come at a price, there is something different you need to do. Not all of you will like it, it's possible that nobody likes it? CombadZ is really low level, maybe too much?

In the last 2 years, renderers are less and less compatible because they are bought by 3D sofware company and implemented as a plugin in their own software. They don't want others to use the renderer other than with their own bullshit software. Example of this is the new Blender's whore Yafray
Yafray is now only useful with the most ugly software : Blender.
So CBZ is compatible with Yafray, but there is no point in using a renderer that don't want to be used by professional and serious people.

Fry render would make the best companion with CBZ, but the company don't want to, they want to control everything. They want to force you in using their complex tools and the 3D software they got paid by.

Best match with CBZ : any modeler, any renderman, mental ray, povray, sunflow, redqueen, yasrt ...
Indigo could be a contender but there is no documentation.

I think less can be more, especially if you master the software at any time.

>>"as or more powerful than any mid-range 3D-software" but "not a modeller", "not a renderer", etc This sound stupid I will remove it, my point was that you can animate everything, thing that not even RS makes possible. As an animation software it is really powerful for it's small size, and it's fast.
It is 110% compatible with renderman, not even Mayaman can claim.

Jean-Sebastien Perron
www.CombadZ.com

[email protected] wrote:
Can we connect your last comment about GUI-complexity of 3D-CGI-software to you releasing "something totally different"? ;-) I must say, I´m curious - I would love to know what your software actually IS. I´m hoping you´ll have the time to update the website to at least (or at last) reveal what kind of software we have to expect. ("as or more powerfull than any mid-range 3D-software" but "not a modeller", "not a renderer", etc.) Oh, and - will it be directly compatible to RS3D, meaning, will it support RS3Ds file formats?


Jean-Sebastien Perron schrieb:
After 4 years of intensive work, 50 000 lines of code (typed on a widescreen monitor) and lots of RND, trial and errors : CombadZ is finished.

Now, I need to do :
-Documentation
-Website
-Video to explain what people have never seen yet.
-Smoothing the edges and remove annoying bugs.
-Actually do something with it myself to show how it's a serious product.

If  lucky, could be ready this January.

Now I can go back to my passion : 3D animation, and with a software that nobody yet has ever seen.

Jean-Sebastien Perron
www.CombadZ.com (will go update that page right now)



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