Many thanks Arjo,

>I attached a little scene with an AO shader

I havent tried the zip for the AO as yet but the description brought to light 
something I had missed ... but that test failed. Will get to the zip next, but 
thinking that my scaling of the project scene is ridiculous and might be 
getting in the way.

>Just tick camera invisible 

I was certain I had tested that!!! But obviously I had missed it. Old age here!!

And the soft shadows ... the Special light has done the trick very well with 
the shadows fading from more defined to more blurred with distance very well 
indeed.

All very helpfull and thanks again!!

Neil


  ----- Original Message ----- 
  From: Arjo Rozendaal 
  To: [email protected] 
  Sent: Thursday, September 10, 2009 7:20 PM
  Subject: RE: AO, Shadows Only and 


  Hi Neil,

   

  I attached a little scene with an AO shader. But I should also explain how I 
use it.

  First I render a regular image with normal shaders and light without AO.

  Then I delete all the materials from this scene and drop in the AO shader.

  I render a second version with this scene.

  In photoshop I put the AO version on top of the normal render with mode 
multiply.

  This procedure is much faster than rendering everything in one pass. 

  And you've got much more control on where and how heavy you want the effect 
to show up.

   

  To render only shadows you don't need special shaders. Just tick camera 
invisible in the general tab of the properties window.

   

  To create soft shadows, there are two ways.

  1. Completely soft: use the mapped shadows option. The size of the light and 
the resolution control the softness.

  The larger the light the softer the shadow. Increasing the shadow map 
resolution will make it sharper.

  But mapped shadows have some nasty side effects. Such as small objects far 
from the light source won't create shadows. These shadows are so small that 
they don't fit in the resolution of the shadow map.

   

  2. Real raytraced soft shadows: Leave the shadow settings at Ray traced 
shadows. Increase the size of the light source (the larger the softer). 
Increase the quality to as high as you need.

  This gives you shadows that are sharp near the object and get softer further 
away.

   

  Hope this helps a bit.

   

  Arjo.

   

   

  Van: [email protected] [mailto:[email protected]] 
Namens Neil Cooke
  Verzonden: donderdag 10 september 2009 6:48
  Aan: [email protected]
  Onderwerp: AO, Shadows Only and 

   

  Hi RS UserList Good Guys,

   

  Questions for today ... 

   

  1. I cant get the Ambient Occlusion material to work ... use the same 
settings on the file from December 2007 as far as I can tell but nothing 
happening. Any hints appreciated.

   

  2. What is the shader that will allow me to get shadows only rendering in 
raytrace? I have an object and I want its shadows only so that I can bake them 
onto a colour map of just the terrain .... any chance?

   

  3. How do I make shadows blur ... is this a GI function? I have yet to go 
back to the Manual on this one and the GI section seems well documented. I had 
thought that "Light Quality" or "Size" in the menu bar for point lights could 
sort it out but havent had any luck so far ... however, if this is the best 
system then I will go back to it.

   

  Many thanks

   

  Neil Cooke



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